I see huge balatro influence, nice! Simple and polished game!
It would be nice to see some tutorial. Poker hands have values based on their probability so it would be interesting to see table of dice combinations values (and their effects). Currently game heavily relies on players knowledge of balatro rules.
vladprizma
Creator of
Recent community posts
Very polished game! I like that some sprites are pixelated (like the sun and dust), it creates a vibe.
Downbelow I'm just nitpicking)
In the tutorial I felt like I needed to jump when saw "Avoid the obstacle..." which was unavoidable and then I felt weird that there could be a jump option that I missed.
Also it would be better if horses wouldn't be able to pass trough obstacles and would avoid them, but it's might be hard to implement in time constraints of game jam, so no issues here, it's jusn as an idea if there are plans for future development.
Audio is very experimental, some sounds are off, there is some dissonance for me, I think that synth-whistle like instrument is not a good fit.
On the second level following code didn't work:
```
loop(3) {
move()
}
turnLeft()
loop(3) {
move()
}
```
3 in the second loop should have no influence. I can clearly see that bot shakes when turn on the left so it seems like bot still tries to move in the wall even though there was turnLeft() command
but following code works:
```
loop(3) {
move()
}
turnLeft()
move()
move()
```
I see a lot of puzzles but it wasn't obvious there was a first button hidden in grass, so maybe some guide would help.
I would like to see "harder" puzzles, not in the way of replaying big parts of the level again but in parts of making you click "Aha! I see now what can I try to solve it". And it would be cool to be able to pick any level for the game jam (since some levels are hard for the sake of hard in my opinion).
UI works differently for screen resolution (I've expirienced overlaying buttons) for resolution 3840 x 2160.
And for atmosphere... there is something, I like that there is dirt/rocks around, and ambient clouds in the background it looks cozy.
Well I was too hasty, now the game is barely beatable, it's too hard now. Any time the thread is going to touch scissors it's instant game over, there shoulde be a treshold for instant game over it's first thing that comes to mind, there a lot of obvious ideas but I didn't had enough time, so it's pretty bad. Any boosting can accidentaly make thread be touched by scissors, any touch by fighter when boosting deprives player's HP, so it's hard.

