Very polished game! I like that some sprites are pixelated (like the sun and dust), it creates a vibe.
Downbelow I'm just nitpicking)
In the tutorial I felt like I needed to jump when saw "Avoid the obstacle..." which was unavoidable and then I felt weird that there could be a jump option that I missed.
Also it would be better if horses wouldn't be able to pass trough obstacles and would avoid them, but it's might be hard to implement in time constraints of game jam, so no issues here, it's jusn as an idea if there are plans for future development.
Viewing post in High Horse - GMTK 2025 jam comments
Oh, thank you for the thoughtful feedback! I deliberately made the wall of obstacles so players would get familiar with what happens when they run into an obstacle (sound cue + losing a horse), but I can see how it’s frustrating as a player. I’ll have to think about how to handle that, maybe just a rewording of the text would be enough.