We cant stop winning
Visnicio
Creator of
Recent community posts
Im gonna try to import the model in blender and reexport it as a .glb for now, if I dont come back here I guess the next reader can consider it as the best solution lol
besides, dope asset, awesome texturing and animations, the bounds is not really a problem that affects the asset, its just a developer experience problem some may have inside godot
It says the playtime is around 1-2 hours, this is not considering pre-lunar phase right?
I loved everypiece of the adventure and Im gonna run it this weekend, my only recommendation for anyone interested in it is to add more stuff, make a random encounter table, I feel that every notable place on the moon could be a full adventure
Btw, forgot to mention, but would be awesome if there was this two categories (others pack lack hard on this so you can take advantage):
1 - Cobblestone textures, can be useful for castles and old buildings 2 - Nature billborads, like the mountains or forests on The Legend of Zelda: Ocarina of Time, I use a lot of that on my games as boundaries, but they are kinda hard to craft/find
the price is reasonable, and your assets are awesome, I simply don’t agree with placing a CC-BY license (that makes crediting mandatory) or something that the user paid.
I follow a simple philosophy where, I already provided you value with the 5 bucks, and you provided me value with the assets. Sure, that crediting is a small thing, but not every developer likes it.
I think that CC0 goes well with paid assets
Hey guys!
I have been working on this project for the past 3 weeks, and now I feel it reached a decent playable state. So I launched a free demo to gather some feedback on it.
Exterminant is a mixture of the classic Snake with Brotato. Destroy your targets, eat and grow, your goal is to exterminate every bug on earth.
Hope you enjoy :)
(GIF from older versions)














