I enjoyed playing it. Others have mentioned the basic platforming mechanics as a criticism, which I don't really mind as I am not big into platformers/skill based platformers myself, so it wasn't something that was bothering me. As for further development I would recommend having a more open non-linear level design with some backtracking to reach previously unreachable parts with found character uprages like double jump and the like, with the bonfires serving as checkpoints to respawn (my guess is this is what you are going for anyway)
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Thanks for the feedback!
You are right there isn't much there yet, I wasn't even sure if I should submit something right now or wait for next Demo Day. It just ends at the first enemy encounter. There is an inventory menu on the bottom left that you can cycle through clicking the arrows on the screen currently, which I plan to expand to have more interaction with picked up items. As for the the music I added it last minute as I thought it would be better to have something than nothing and it isn't definite, I might come back to your offer though!
All the songs can be found on Free Music Archive ( freemusicarchive.org/ )
Hope that helped :)
Really nice, very good sprite art, great music, good gameplay idea.
I just noticed there is no way to fail. Maybe make like you have to have a min amount of band members to continue the next level?
Jumping and boosting all over the map while shooting mechs is great fun, even though there is no objective yet I could do it for hours without it getting boring, I just wish there was a health powe-up so I could continue doing so indefinitely without dying!