I dont know what happen, but they can write here too
Viper Silent RAB
Creator of
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One thing is a demo of a game, and other very diferent is a prototype. Im doing a prototype precisely to show people how could be the game if I get enought economically support (cheers and encouragement are useless in the real world, and to be honest, it just bothers me).
If that dont work, I will not keep wasting another decade of my life has a pixelartist/game developer, trying to do something that only causes me problems (to me and other persons). Sometimes there is pipe dreams, and we just have to accept them :c
Free members can write. In your case, maybe you are blocked. What is the first letter of your user? To unblock you. Dont write your user.
Full games of hight visual quality requiere money. This is not like Celeste or Dave the Diver. This is pure and hard pixelart, If for years I havent even been able to reach $300 on my patreon, then the only I can offer is prototypes.
Stuffs like kickstarter or indiegogo, has too many burocracy, and to be honest, Im not ready for that. Only Patreon and Ko-Fi.
For many, many years I have used socials and forums. I dont know why, but never helped in my case. Im done with that. If you think I could try something, is very probably I already tried in some point of all this years.
In fact, this kind of games is highly recommeded to play with gamepad, but that "conversion" of keys I will do it at last. The priority now is the prototype works fine and feels good, faster and smooth.
I wouldnt consider this has a demo yet.
The mini bicycle idea come to me when I was watching an episode of the Simpsons (Homie the Clown). I forget to disable it on this version. Of course that will be in the game.
If the game is not dificult, then there is no point to do it has Ninja Gaiden. By the way, the game is not nsfw, and I dont have intention to do it of that genre. But forget all the project. I dont receive any help when I ask for a small financing for start the development. The alpha version is dead, so, keep looking another game.
And dont tell me "you should share here", "you should open a campaing founding in this place". I have 10 years on this. Im done with this.
About your bad points:
- The upgrade for instant kill originally is planned to be an "invulnerable" frames, becouse in the old version, there is a part you need it, and it will be an important point in the game (If I finishee
- Pistols are not really usefull on this version, but I wouldn't have put it if I didn't have plans for the gun (and other future weapons).
- The green tripoid it need to be dificult: otherwise, it would be to easy to beat em... But in really is not nothing hard once you find the way.
- Lighting Mode make you invulnerable to some enemies, not just bullets. The lightning bar are incremented when you kill enemies and there is items too to do it. Is not a resource to spam it :( Besides, not only increase the velocity, in increase the jump and the speed move and speed attack
- About the visual indicator of the enemies, I will put it. Dont worry BUT: for the boss, I will not put it; if I tell the player how to beat the boss, then... no, sorry but not ... Come on people, dont play like a zombie: notice the enviroment U_U
- Stuck in the walls of the boss? in what part exactle? A screen shot or gif would be better.
- Of course a pause button is obligatory ... if the game were complete, but is not, is only an alpha version and one level, so I considered innecessary option (for now)
- wall jump (heigh and speed) dont need to be necessary equal when you are in floor :)
- "To get off the wall without jumping" ... Nope, sorry but not :D
- "boob pushing game"? No, no, no: "Bounce Her Sport" :D Well, in your case, that is not my fault XD
- Stage 1-4 it is hard to tell which parts of the environment are walls and which are not. I will fix that to be more visually accesible.
- About the font of the game, yes, I should change it, but is more work that I didnt want to do becouse time and becouse not necessary too. But if the game would be finished, I will change it, of course.
- Boss is, in part, randomly moves, but in the most times, it can be avoid. Pleasy, analice find the boss. Besides, you can destroy the bullets with the second upgrade ability. Trust me, the prototype is not so hard.
- A credit back button? For what? you finish the prototype? Even if you enter to credits in the main menu, just refresh the page ... There are stuffs that are not necessary for a demo, becouse consume time and are not really usable.
Many people talk about the dificulty, but I really dont understand them. Im not putting something impossible. I have played many side plataformers and to be honest: any of that games has really challenge me. Absolutly any of that games.
Games like Celeste, Blasphemous, The Messenger, Hollow knight had been badly accustomed the players now times. Are games too easy. Are very good games, but at least for me, dont represent any challenge.
Look, here I show you that kill the green tripoid is any hard to do it. Bullets are uselles in the head, and if you shot the legs, the bullets dont destroys, the bullets keep going ... that should tell something to the players if they look good.
(I had to reduce the size of the gif due the size)

You see? Is not has dificult has people say
The same with the boss. Yess, the boss will hurt you sometimes, but is not a rule to always avoid damage in games. In some point, the battle with the boss is a challange for how die first: Zayra for the bullets, or the boss for the beams on top °tik tak The time is running, Sponge Bob" :D
Well, thank you for the suggests, but remember there will not be more updates if people dont help my goal. People ask me and ask me to do changes, but never support. This second version was a nightmare to do it and sorry, but I will not keep doing stuffs for free. I only presented this prototype: if people like and support, I will continuing improving for do a complete game. If not help, then this is closed uwu
Chau!
:D 1) There is already a check point on 1-4. When you die, you start again in the start of 1-4. The green tripoids you said, in fact are not so hard. If I do easy basic enemies, then ... I will not be comfortable with the dificulty of the game. Trust me, try to see how to beat em, are relative ease. I dont want to do that kind of games of "play for play", better "analize the enemy and act". I tested a lot the mines position too, and I will not put something impossible for the players. For this game, players needs to have better reflects than other easy plataformer games. Reflects like a ninja! ¡wua! ¡zzzZA!
2) I dont understand your second point. "more clear means to heal the character"? What do you mean? There is a few items that recover life, but I dont want to put many, becouse that would be easier the game.
3) You mean attack in up direction too? Yes, I planned that so, but it would be a little more complicated the code. I will do a "sit down" attack, but not a "down" direction attack. I dont want to complicate to many the code.
This is not a nsfw game, so, I dont understand why that age restriction XD
Remember: this is not a game like Hollow Knight, Celeste, Blasphemous (even that it so easy), Guacamelee, ... This is a game like Ninja Gaiden.
Thanks for play!
This is how people should play this kind of games. You dont get "stuck" in walls, that that is the gameplay, there is no stairs here. Just jump again while holding A/D (depending on the direction). Look:
The first example use two walls to climb. The second example is more complex way (just for veterans on Ninja Gaiden).
Give it a try: "stuck" in a wall and hold A or D, and then jump. Just need practice, but when you get it, stuffs like this happen: 
Sounds good :D But is not 8 bits pure, like nes games U_U ... I will use it for show the update of my game, but I dont think I would need more, sorry ( . _.)
At least I will credit you and when I have some cash, I come back for buy the song :D Chau!
(And before you say "but I can do 8 bits too": I already check your showcase, but that genre is not your main )
¯\_( . _.) _/¯








