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About your bad points:

  • The upgrade for instant kill originally is planned to be an "invulnerable" frames, becouse  in the old version, there is a part you need it, and it will be an important point in the game (If I finishee
  • Pistols are not really usefull on this version, but I wouldn't have put it if I didn't have plans for the gun (and other future weapons).


  • The green tripoid it need to be dificult: otherwise, it would be to easy to beat em...  But in really is not nothing hard once you find the way.   


  • Lighting Mode make you invulnerable to some enemies, not just bullets.  The lightning bar are incremented when you kill enemies and there is items too to do it.  Is not a resource to spam it :(    Besides, not only increase the velocity, in increase the jump and the speed move and speed attack


  • About the visual indicator of the enemies, I will put it.  Dont worry  BUT:  for the boss, I will not put it;   if I tell the player how to beat the boss, then... no, sorry but not ...   Come on people, dont play like a zombie:  notice the enviroment U_U

  • Stuck in the walls of the boss?  in what part exactle? A screen shot or gif would be better.


  • Of course a pause button is obligatory ... if the game were complete, but is not, is only an alpha version and one level, so I considered innecessary option (for now)


  • wall jump (heigh and speed) dont need to be necessary equal when you are in floor :)


  • "To get off the wall without jumping" ... Nope, sorry but not :D


  • "boob pushing game"?  No, no, no: "Bounce Her Sport" :D      Well, in your case, that is not my fault XD 


  • Stage 1-4 it is hard to tell which parts of the environment are walls and which are not.   I will fix that to be more visually accesible. 


  • About the font of the game, yes, I should change it, but is more work that I didnt want to do becouse time and becouse not necessary too.   But if the game would be finished, I will change it, of course. 


  • Boss is, in part, randomly moves, but in the most times, it can be avoid.  Pleasy, analice find the boss.   Besides, you can destroy the bullets with the second upgrade ability.    Trust me, the prototype is not so hard.


  • A credit back button? For what? you finish the prototype?  Even if you enter to credits in the main menu, just refresh the page ...  There are stuffs that are not necessary for a demo, becouse consume time and are not really usable.

Many people talk about the dificulty, but I really dont understand them.   Im not putting something impossible.    I have played many side plataformers and to be honest: any of that games has really challenge me.  Absolutly any of that games.

Games like Celeste, Blasphemous, The Messenger, Hollow knight had been badly accustomed the players now times.  Are games too easy.   Are very good games, but at least for me, dont represent any challenge. 

Look, here I show you that kill the green tripoid is any hard to do it.  Bullets are uselles in the head, and if you shot the legs, the bullets dont destroys, the bullets keep going ... that should tell something to the players if they look good. 

(I had to reduce the size of the gif due the size)

You see?   Is not has dificult has people say

The same with the boss.   Yess, the boss will hurt you sometimes, but is not a rule to always avoid damage in games.    In some point, the battle with the boss is a challange for how die first:  Zayra for the bullets, or the boss for the beams on top °tik tak The time is running, Sponge Bob"  :D 


Well, thank you for the suggests, but remember there will not be more updates if people dont help my goal.   People ask me and ask me to do changes, but never support.   This second version was a nightmare to do it and sorry, but I will not keep doing stuffs for free.   I only presented this prototype: if people like and support, I will continuing improving for do a complete game.  If not help, then this is closed uwu

Chau!