Really enjoyed this one, I love this take on the theme. It gets challenging faster than I anticipated, which is good, since it adds to the narrative I think. Very good upgrade system too, pretty balanced. Congrats on this submission!
VintageStep
Creator of
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Thanks for playing! Our navigation system is a bit quirky, we wanted to make something a bit more nuanced but with the time available we chose to do the easiest thing. Buildings might block a node in the map when placed and when trucks collide with their aoe, they have to select a new node in the map with some rule, this also comes with some quirks, sometimes trucks do some kind of back and forth loop which wasn't intended but it's fun I think!
Wow, I spent like 2h on this one. Amazing game, I'm in awe by the fact that you could implement something with such complexity and have the levels scale in such a good way. Stuff like this is what motivates me to study Math again, I wonder if that's part of why is that well made. Very unique take on the topic. Btw, I think I'm soft locked, I discovered all the other elements but I can't study them since my inventory is maxed and I think this is why I'm not getting the upgrades to the inventory capacity.
Love the art, sfx are great too. I like the concept, however I found it a little bit tedious when you have to return to the initial point every time and if there are a lot of spikes you loose a lot of attempts. I'm not the most avid platformer player out there, but I think it feels a little bit slippery(in the air too, I don't know what else I could use to explain how I feel it) for the kind of game that requires you to be somewhat precise. And I'm not sure in one of the attempts the first level loaded with the texture of the second, I don't know if it's intended or if that's a bug. Also, having pause menu and return to title would help, and one thing I notice after returning to the title after dying is that I could not see the mouse or interact with anything. Still, this is being a bit nitpicky, it's a great game! Congrats for this submission!
I love the art, but I find it really difficult to be played. The window doesn't fit on my screen and can't be resized, the UI doesn't respond well to my mouse clicks and both placing objects and rotating them becomes quite tedious. I think the concept is good and as I said, the art is lovely, but in the current state is hardly playable.
Enjoyed the puzzles a lot, I think this one could be a good candidate for a mobile game or something like that, maybe playing with the gems in the board below with some matching mechanic or something could add a little arcade element to it. But this is just me wondering how it could be expanded, the game is solid as it is right now. The loop theme adds a nice challenge element to this game, love it.
Loved the art, loved the idea a lot, good narrative, I can see this one being developed further. I'm pretty sure other people mentioned but It'd be great if we could have a button for restarting level and maybe I didn't read the instruction too well, but the labels were a little confusing for me, and I'm not sure, some of them seemed to not react when I passed around them with the bike, but this is just nitpicking, it's an awesome experience.
Thanks for playing our game! And yeah, you're right, we didn't have time to finetune as much as we wanted, so we ended being generous with the money and number of trucks. But if we decide to keep working on this, that's one of the point we wanted to address, thanks for your feedback, even if we noticed, it encourages us to be really deliberate with this matter.
Ty so much for your feedback! You're right, we have noticed a lot of areas of improvement , the progress and scaling of a game, the behavior system and so on. Unfortunately we couldn't start iterating earlier, and we decided to give abundant resources to play around. Personally, I'm pretty sure that if we decide to keep working on this one and reach the design we envisioned, It'll be more engaging and deliberate.
I'm amazed by how well adjusted the difficulty is for this one, it's not too punishing but you can only make some amount of mistakes. I passed a couple of levels just by a hair. Super fun, tight game loop, the art is so good, the music too. Congrats! I feel that this one could be easily expanded and that the team will surely find mechanics to build on top of it gracefully.
Very fun, good art style, the controls were fluid, good level design. A couple of things, I feel the music didn't fit, and while the idea is good, I think It needed another iteration, it feels like you only progress by trial and error, which I know it's intended, but I think there was potential for more. Congrats on your first Jam game, mine also was my first Jam game and I feel we tripped with the same rock haha

