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VintageStep

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A member registered Sep 03, 2023 · View creator page →

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Really enjoyed this one, I love this take on the theme. It gets challenging faster than I anticipated, which is good, since it adds to the narrative I think. Very good upgrade system too, pretty balanced. Congrats on this submission!

Thanks for playing! Our navigation system is a bit quirky, we wanted to make something a bit more nuanced but with the time available we chose to do the easiest thing. Buildings might block a node in the map when placed and when trucks collide with their aoe, they have to select a new node in the map with some rule, this also comes with some quirks, sometimes trucks do some kind of back and forth loop which wasn't intended but it's fun I think!

Wow, I spent like 2h on this one. Amazing game, I'm in awe by the fact that you could implement something with such complexity and have the levels scale in such a good way. Stuff like this is what motivates me to study Math again, I wonder if that's part of why is that well made. Very unique take on the topic. Btw, I think I'm soft locked, I discovered all the other elements but I can't study them since my inventory is maxed and I think this is why  I'm not getting the upgrades to the inventory capacity.

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Powerful take on the theme of the Jam, really evocative,  loved the art pieces and found some of their descriptions funny, well until you loop and see.

This one hits home, been there, not just me, people very dear to me as well... Very well done, I'm in awe, with something that succinct, you were able to convey so much.

The art is pretty cute, It's a good achievement for a solo dev, it's a pity that the deck mechanic and level design weren't fleshed out a bit more.

Love the art, sfx are great too. I like the concept, however I found it a little bit tedious when you have to return to the initial point every time and if there are a lot of spikes you loose a lot of attempts. I'm not the most avid platformer player out there, but I think it feels a little bit slippery(in the air too, I don't know what else I could use to explain how I feel it) for the kind of game that requires you to be somewhat precise. And I'm not sure in one of the attempts the first level loaded with the texture of the second, I don't know if it's intended or if that's a bug. Also, having pause menu and return to title would help, and one thing I notice after returning to the title after dying is that I could not see the mouse or interact with anything. Still, this is being a bit nitpicky, it's a great game! Congrats for this submission!

I love the art, but I find it really difficult to be played. The window doesn't fit on my screen and can't be resized, the UI doesn't respond well to my mouse clicks and both placing objects and rotating them becomes quite tedious. I think the concept is good and as I said, the art is lovely, but in the current state is hardly playable.

So funny, it feels so simple, but yet it has a good depth and it tickles my competitive side quite a bit. Artwork and sound are amazing, congrats on this entry!

Great one!! Very good concept and the level of polish is huge! Level design is pretty good as well. Congrats on the submission!

One of my highest ratings so far. The concept is really nice, the art is good, the vibe is very cozy, this could be easily a part of a bigger game or something. I hope more people discover it.

I mean here right when you finish a level, it tickles me when I finish and don't have all the stars, so I usually would prefer to repeat before going to the next level, but tbh, this is just nitpicking, For a game jam is understandable if not every game flow is considered.

Enjoyed the puzzles a lot, I think this one could be a good candidate for a mobile game or something like that, maybe playing with the gems in the board below with some matching mechanic or something could add a little arcade element to it. But this is just me wondering how it could be expanded, the game is solid as it is right now. The loop theme adds a nice challenge element to this game, love it.

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Thanks so much! It's understandable, legibility is one of the things we should improve if we decide to improve this one. I'm glad you liked it nonetheless.

Really fun one, I love Warioware and this definitely hits home. I hoped for a way to break the loop other than loosing but that's fine, I'm just nitpicking, lovely game.

Thanks so much! Tbh we had issues tweaking the navigation system. There's a couple of loopholes for easy wins, but without them the difficulty is not trivial.

I think it was the first and the one before the last. Will give it a chance another soon.

Thanks for playing! Hopefully we'll revisit this one and introduce a more gradual gameplay.

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Super creative, really good gimmick that doesn't get tiring. I got 5 lights turned on, a pity I didn't complete it, but I was just stuck and didn't made progress at some point. Congrats this is a really solid idea, and you got a knack for this kind of puzzles, I'm a bit jealous haha

Thank you! 

Great vibes! it's a pity that I fall out of bounds 50% of the times I deliver a parcel.

Thanks so much! I'm glad you enjoyed it. It's a relief to read that, we still think some elements could be visually smoother, but as much as we wanted, we couldn't  loop irl haha

This concept is pretty good, very creative. It felt a bit stiff (not being able to move backwards at first) but It's justified. Loved the art a lot, the music is fantastic, I hoped there was more of it, but the experience is complete. Congrats this is a pretty fun and unique game.

Loved the art, loved the idea a lot, good narrative, I can see this one being developed further. I'm pretty sure other people mentioned but It'd be great if we could have a button for restarting level and maybe I didn't read the instruction too well, but the labels were a little confusing for me, and I'm not sure, some of them seemed to not react when I passed around them with the bike, but this is just nitpicking, it's an awesome experience. 

Really tight platformer! Loved the transitions screens.

Thanks so much, the trails really make it looks better. I'll have to thank the rest of the team for that one.

Thanks so much your review!! I think the monospace font would be fitting for sure, and if we get back to it, we'll see how the game feels if we introduce a pause when placing buildings, it's really worth considering!

The art is just incredible, the ideas were put together really well, the instructions, the UI and everything is really cool. It was a pleasure to play this one. 

Thanks for playing our game! And yeah, you're right, we didn't have time to finetune as much as we wanted, so we ended being generous with the money and number of trucks. But if we decide to keep working on this, that's one of the point we wanted to address, thanks for your feedback, even if we noticed, it encourages us to be really deliberate with this matter.

Thanks for the clarification, I kind of guessed it because that second time you start from the carcass of the duck, but since I didn't manage to win, I didn't know if there was another branch.

Ty so much for your feedback! You're right, we have noticed a lot of areas of improvement , the progress and scaling of a game, the behavior system and so on. Unfortunately we couldn't start iterating earlier, and we decided to give abundant resources to play around. Personally, I'm pretty sure that if we decide to keep working on this one and reach the design we envisioned, It'll be more engaging and deliberate.

I'm amazed by how well adjusted the difficulty is for this one,  it's not too punishing but you can only make some amount of mistakes. I passed a couple of levels just by a hair. Super fun, tight game loop, the art is so good, the music too. Congrats! I feel that this one could be easily expanded and that the team will surely find mechanics to build on top of it gracefully.

I hope more people get to play it, loved the graphics, audio and narrative.

Very fun, good art style, the controls were fluid, good level design. A couple of things, I feel the music didn't fit, and while the idea is good, I think It needed another iteration, it feels like you only progress by trial and error, which I know it's intended, but I think there was potential for more. Congrats on your first Jam game, mine also was my first Jam game and I feel we tripped with the same rock haha

Well put together, good use of the theme, the art is really good, controls are really fluid but a bit finicky for precise maneuvers, level design was impressive. I hope more people get to play it.

Loved the visuals, the Jojo like poses, the bold color, amazing. Really tight and addicting game loop, well executed theme. Extremely polished and simple but in a good way, one of the best I've played.

Too large for my screen and it really didn't play well, I was unable to progress much. Still the art stands out nicely.

Then I guess I completed it? That's a pretty interesting approach then. Really enjoyed playing it.

Superb, this one looks super clean, game feel and animations are on their sweet spot, it's addicting and it plays around  the theme really well, congrats!!!

Thanks a lot, we appreciate the compliment!!