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(+1)

Love the art, sfx are great too. I like the concept, however I found it a little bit tedious when you have to return to the initial point every time and if there are a lot of spikes you loose a lot of attempts. I'm not the most avid platformer player out there, but I think it feels a little bit slippery(in the air too, I don't know what else I could use to explain how I feel it) for the kind of game that requires you to be somewhat precise. And I'm not sure in one of the attempts the first level loaded with the texture of the second, I don't know if it's intended or if that's a bug. Also, having pause menu and return to title would help, and one thing I notice after returning to the title after dying is that I could not see the mouse or interact with anything. Still, this is being a bit nitpicky, it's a great game! Congrats for this submission!

(+2)

Thanks for playing and for the feedback! We'll take a look at the movement and tedium involved with the game loop. We're aware of the menu issues, but just ran out of time unfortunately. As for the level textures, they're two different sets of terrain chunks and are chosen completely at random, so that was intended.