Controls are kinda jank but I like what you're going for, congrats on getting all this done in just a day. Add ray tracing and vr support next time?
Skordge
Creator of
Recent community posts
Evil wizard club. Loved the silly visuals (especially the guy dancing in the corner,) but this game just kept crashing, and it was perhaps too easy to channel my wizard powers to go through walls and into the void. Despite these issues, I still had a lot of fun messing with the goblins and running around. BTW you left your F11 debug key in the game :p
Thanks for playing and for the feedback! We'll take a look at the movement and tedium involved with the game loop. We're aware of the menu issues, but just ran out of time unfortunately. As for the level textures, they're two different sets of terrain chunks and are chosen completely at random, so that was intended.
Surprisingly quite touching. It would of course be great if the trash bags worked correctly, but I can get the picture regardless. The guitar (and the habits mechanic as a whole) were really interesting, and I liked the literal limit on how much someone can get done. The overexposure and film grain really sold the feeling of being overwhelmed. Very impressive work!
I'm a big fan of the terminal style and the big ascii art text, but only the first couple times... the gameplay is overall fun, but I was a little frustrated needing to sit through long cutscenes every time I wanted to try again. If there was a way to skip them, I think this game would be a lot more enjoyable to play. Otherwise, good work!
This game is really pretty and pays nice homage to hollow knight without just copying its style completely, very impressive. The replay mechanic makes for very interesting puzzles, but the movement is certainly lacking. The character feels a bit too floaty and especially their very slow acceleration make the game quite frustrating at times. If it was a bit easier to control the character, I would certainly enjoy this game quite a lot. Overall very good work!
I like the concept, but the game is certainly a little confusing (I know you said you were rushed-- so not a big deal.) However, when I got to the boss, neither Play nor Burn did anything and I couldn't play any more. I also felt like the enemy was just spamming shields all the time and I couldn't make any progress on killing them. With a little polish and bug fixes, I think this would be a very interesting game. I really like the burn mechanic, and the backgrounds are very pretty. Nice work !
The graphics are simple and effective, and the puzzles were fun, but I encountered a few bugs. On the second level, I was seemingly able to just walk straight over water, and on a later level in which you have to raise a brown box, I tried pushing the box back down on the brown pressure plate and it simply hovered above it and forced me to restart.
The movement and time gimmick of this one was really fun and didn't feel slow or laborious like some other similar gimmicks do. Unfortunately, I crashed and received the following error while playing:
ERROR in action number 1 of Step Event0 for object obj_recording: Unable to find instance for object index 100185 at gml_Object_obj_recording_Step_0
Big fan of the premise here and the visuals, but controlling the ship is extremely difficult (rotating causes uncontrollable spinning, aiming is hard, planet is easy to lose track of with the ship's speeds) and at one point I was stuck on an enemy and could no longer fly. Overall fun game except for those difficulties.
The concept is there, but the gameplay is lacking. Because you can't move left or right, every iteration is simply hoping that you get lucky and ores spawn beneath you. This also incentivizes just using an autoclicker and not playing at all. Were you to have some more freedom of movement, the game would be much more enjoyable. Also, the initial time restriction is too short, and the time upgrade too expensive. You need to play for quite some time to get the first upgrade and it becomes quite monotonous.
I don't mean to discourage, though, so congrats on getting a game in and hope you're feeling better now.
