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Skordge

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A member registered Mar 08, 2020 · View creator page →

Creator of

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Controls are kinda jank but I like what you're going for, congrats on getting all this done in just a day. Add ray tracing and vr support next time?

Fun concept and I liked the animations a lot. It was a bit frustrating trying to get back to the tree after going downwards, though, and I never found the way back. Snake controlled well, though, overall fun game.

Evil wizard club. Loved the silly visuals (especially the guy dancing in the corner,) but this game just kept crashing, and it was perhaps too easy to channel my wizard powers to go through walls and into the void. Despite these issues, I still had a lot of fun messing with the goblins and running around. BTW you left your F11 debug key in the game :p

Thanks for playing, glad you liked the art! I do agree that it's somewhat unclear where you're supposed to be going, we'll look at making the gates' locations more intuitive. Thanks for the suggestions.

Thanks for playing and for the feedback! We'll take a look at the movement and tedium involved with the game loop. We're aware of the menu issues, but just ran out of time unfortunately. As for the level textures, they're two different sets of terrain chunks and are chosen completely at random, so that was intended.

Thanks for playing, glad you liked it! And yeah, I'll make sure to try your submission when I play some more jam games tomorrow.

The controls are so janky that it becomes funny again. Super difficult and was fun to play with friends. However, I don't understand why there's 5 really long rounds before the short pvp section which determines the winner. Gravity was maybe a bit overtuned. Overall nice work!

Love the visual style, but perhaps the shader is a little harsh on the eyes. Other than that, the controls are tricky to get a hold of but not unintuitive, the visual indicators are really clean, and I appreciate the difficulty. Very fun game!

Pick up box. Put it in the hole. Die of plague. Repeat. Literally perfect. Kidding aside, the story is really fun and the game looks very nice. I'm a big fan!

Simple but effective. The game was a little too big on my screen for the web build, but maybe that's just me. Overall very nice work!

I can't believe I enjoyed a monotonous desk job... graphics, gameplay, and sound are all super refined. Very enjoyable, nice work!

I love how weird this game is! Short and sweet story, super odd visuals, big fan :D

Surprisingly quite touching. It would of course be great if the trash bags worked correctly, but I can get the picture regardless. The guitar (and the habits mechanic as a whole) were really interesting, and I liked the literal limit on how much someone can get done. The overexposure and film grain really sold the feeling of being overwhelmed. Very impressive work!

I'm a big fan of the terminal style and the big ascii art text, but only the first couple times... the gameplay is overall fun, but I was a little frustrated needing to sit through long cutscenes every time I wanted to try again. If there was a way to skip them, I think this game would be a lot more enjoyable to play. Otherwise, good work!

This is super cute, and the rail placement feels nice! Hope you keep working on this and turn it into something :) Maybe offer an executable download to help with loading and performance? 

This game is really pretty and pays nice homage to hollow knight without just copying its style completely, very impressive. The replay mechanic makes for very interesting puzzles, but the movement is certainly lacking. The character feels a bit too floaty and especially their very slow acceleration make the game quite frustrating at times. If it was a bit easier to control the character, I would certainly enjoy this game quite a lot. Overall very good work!

Love the colors and visual style, very reminiscent of Inscryption. The gameplay is simple and effective, catching the fish was very fun and getting the +X fish cards increased the complexity without making the game ever overly difficult. Very nice work!

Interesting interpretation of the theme! Captures the horrors of using FL Studio very well. Looks good, movement feels good, the sound following your solution to each puzzle is very creative, nice work!

Thanks for playing and I'm glad you enjoyed the game! You are "supposed" to be able to walk through the spikes, but we were having some trouble getting them to behave right when they were on platforms. Thanks for letting us know about the issue.

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I like the concept, but the game is certainly a little confusing (I know you said you were rushed-- so not a big deal.) However, when I got to the boss, neither Play nor Burn did anything and I couldn't play any more. I also felt like the enemy was just spamming shields all the time and I couldn't make any progress on killing them. With a little polish and bug fixes, I think this would be a very interesting game. I really like the burn mechanic, and the backgrounds are very pretty. Nice work !

Simple but addictive! I like how the limited visibility on the outside makes it more dangerous, so you don't always want to phase right away. The visuals and colors are amazing, I only wish there was some visual indicator to whether or not you were able to phase. Overall big fan!

Thanks for the feedback! I'm glad you liked it, and if we ever go back to polish the game up a bit we'll add climbing down ladders.

I like the limited color palette, and the game gets away with not using "pixel-perfect" art. Gameplay was fun overall, but I wish there was maybe a little more strategy/control with the spells, as I just found myself taking ice every single time.

Loved the weird visuals and the music. Trade loop was simple and effective. I'm not sure if I just didn't understand the rumors button or if it didn't work, and I'd recommend some custom theming in your UI (default Godot themes look a little strange with how vibrant everything else is.)

The graphics are simple and effective, and the puzzles were fun, but I encountered a few bugs. On the second level, I was seemingly able to just walk straight over water, and on a later level in which you have to raise a brown box, I tried pushing the box back down on the brown pressure plate and it simply hovered above it and forced me to restart.

I don't really know what was going on but I reached a blue void and couldn't do anything so I think I won? A little more information on what the objective is and the controls are, even just in the itchio description, would be much appreciated.

Really fun gimmick (reminds me of Mortol from UFO 50!) The player character had a tendency to lodge themselves in the corners of tiles, but the beautiful sound effects more than made up for this small issue.

Simple but exciting! Maybe the screen shake is a little intense, but the feedback is very nice and the puzzles are fun.

The movement and time gimmick of this one was really fun and didn't feel slow or laborious like some other similar gimmicks do. Unfortunately, I crashed and received the following error while playing:

ERROR in action number 1
of  Step Event0 for object obj_recording:
Unable to find instance for object index 100185
at gml_Object_obj_recording_Step_0

Big fan of the premise here and the visuals, but controlling the ship is extremely difficult (rotating causes uncontrollable spinning, aiming is hard, planet is easy to lose track of with the ship's speeds) and at one point I was stuck on an enemy and could no longer fly. Overall fun game except for those difficulties.

The concept is there, but the gameplay is lacking. Because you can't move left or right, every iteration is simply hoping that you get lucky and ores spawn beneath you. This also incentivizes just using an autoclicker and not playing at all. Were you to have some more freedom of movement, the game would be much more enjoyable. Also, the initial time restriction is too short, and the time upgrade too expensive. You need to play for quite some time to get the first upgrade and it becomes quite monotonous. 

I don't mean to discourage, though, so congrats on getting a game in and hope you're feeling better now.

Captures the exhilarating thrill of a data entry job. The speech audio is very loud, and I'm not sure why there was multiple buttons on the computer which did nothing, but the little circuit idle game was fun.

After a couple times through the maze, I got completely stuck and couldn't move and had to quit. 

Please lower the volume or frequency of the rabid dog barking. Movement felt nice, but jumps were maybe a little too high and it was somewhat difficult to see where I was going to land.

Were it expanded, this would be very fun! It was a little unclear how to play at first (the slot machine looked a little like a calculator,) but I think it's an interesting proof of concept.

I found it very difficult to actually catch the flies with the spider's limited range and mobility, but the gameplay loop was otherwise fun. I was quite confused by losing the game though, as "Enemies: 0" just popped up and blocked gameplay (I assume this is losing) while I still had ~20% satiety.

I'm really not quite sure what I'm supposed to be doing in this one, and the roundabout had a lot of noticeable z-fighting. I was able to beat the level (I think,) but I didn't understand how the loop mechanic was helping me if at all.

The controls were a little bit finicky and the robots seemed to run into each other very easily, but I suppose this was more of a skill issue than anything. Very creative puzzle game + points for time as a currency

The controls are a little strange, but the car is very cute & the tracks are fun!

I appreciate the simplicity of this one (i think it would work as a great background/desktop app,) and the style is super cute. However, I really didn't understand what most of the buttons did or why there seemed to be duplicate buttons.