Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vitalian

46
Posts
1
Topics
18
Followers
28
Following
A member registered Jan 18, 2023 · View creator page →

Creator of

Recent community posts

Good soup.

(1 edit)

The abyss stared back.

I really like the concept of the call of the void and finding a game that captures it was great to see. I liked it especially the atmosphere and environment, awesome work.

Sometimes I wished I could climb back up a rope upon reaching its end, but by being careful it wasn't that big of a deal.

Bizzare and cool with secrets and unexpected interactions. With these types of games sometimes the experience can get a little boring, but here I always found something that kept me interested and wanting to keep exploring. The environments felt eerie and dreamlike, the atmosphere was there.

There were some problems with loading transitions that froze the game for a few seconds, the audio and sound effects sometiems didn't feel that much immersive, but other than that it ran smoothly and was playable.

As a demo it was pretty good, I look forward to see all the new additions as development progresses, good work so far.

All the characters look awesome and unique, very cool game.

It was fun to explore. The environments and atmosphere were all cool to see, great work.

Awesome experience, great way to ease your mind.

(1 edit)

Great environments, music and feeling of movement, fun to journey through.

spoilers below.














Beachball jumpscare!

Really liked the atmosphere and the aesthetic, how the world changed between the two lenses. Short and sweet adventure, well done.


Some feedback and spoilers:
Unfortunatelly i didn't find much use for the attraction of objects, aside from the first key puzzle, the others didn't seem to require it so it was a bit disappointing to discover that. The environment, exploration and the interactions with physics objects was fun and interesting.

Great work recreating the mechanic and giving it a new twist with the setting, it was fun to play. 

(2 edits)

Very cool looking and satisfying to hunt bugs, their mechanical hybrid designs were cool. I really enjoyed the overgrown environment and how peaceful it felt, yet the structure was still sort of haunting; it made me wonder what was beyond, though i suppose It will remain a mystery...

As for some feedback, I felt like a way to modulate the jump height would've been a nice addition, but it's also fine as is.

Had a great time, very good work.

An awesome little experience. Great environments, love its surreal atmosphere.

We should all go fly a kite at least once.

(1 edit)


Dopo drink it bitter questo è stata un'altra bomba. Spettacolare il modo in cui devi interagire anche solo per cambiare le impostazioni di gioco. Ben fatto.

(1 edit)

Molto carino! ben fatto.

-seguono spoiler














La testa nell'umido è un tocco di classe.

Grazie tantissimo!

Molto misterioso, mi è piaciuta tantissimo l'atmosfera tra il rompicapo e il curiosare in giro. Il succedersi di eventi, le storie e le parole della sorella legano tutta assieme, creando un bel ambiente cupo. Le meccaniche del rompicapo sono ben fatte mi hanno intrattenuto per tutta la durata con i vari scenari.

Tra l'altro mi avete fatto scoprire la storia della chiesa dei morti, concettualmente simile a quella che sta a Milano e che mi da gli stessi brividi.

Molto bravi e ben fatto.

-Seguono spoiler-






Il fatto di realizzare che probabilmente stessi controllando effettivamente le sorti del mondo dall'interno della cripta è stato molto figo.

Ho fatto tutti e 3 i finali, il terzo assieme alla morte non me l'aspettavo è tutto un dating sim mascherato!

Durante una delle scene ho notato un codice a barre dietro alla morte. Scannerizzandolo non credo di aver capito bene se era solo un glitch grafico o si cela un segreto più oscuro.

Grazie per i complimenti e per starlo provando!

Non mollate e tenete duro, nell'oscurità vi è sempre un bagliore distante.

Alla scrittura di questo commento abbiamo rilasciato una piccola patch che standardizza lo spawn rate dei nemici.

Grazie per averlo giocato, ci fa tanto piacere che ti sia piaciuto!

La mappa è stata pensata proprio in questo modo, perdersi è parte integrnante dell'esperienza nel castello. Comunque è bello sapere che non ti sia dispiaciuto!

Ottima esplorazione.

(1 edit)

Had fun trying it out, the gameplay has a good feeling to it. The pixel art style is really nice, the music with that beat is very catchy, really good work!

(1 edit)

Played the demo, will buy this game in the future. 

I really like the visuals, the exploration and the story. The environments look great and well detailed, the atmosphere is done well, mysterious and haunting.

I found the shooting a little disorienting given the fixed camera angle, I'm sure I'd get used to if I played more, it's manageable, but the first impressions were not the best.

Overall though, i think it's really good, give it a try.

Grazie per averlo provato!

Grazie per averlo finito e dell'ulteriore feedback, ci fa molto piacere!

(2 edits)

Questa risposta contiene spoiler con la soluzione alle investigazioni:

Ciao! grazie per aver giocato, mi spiace sapere che non hai completato il gioco e che l'esperienza non sia stata delle migliori, concordo che molte cose non sono chiare e mi assumo la responsabilità di questi errori.

Siamo al corrente dei bug che hai elencato e volevamo mettere alcune migliorie come per esempio i comandi durante il gioco, purtroppo però non riceverà altri aggiornamenti tranne correzioni ai testi, grammatica, dialoghi e documenti per renderli più chiari.

Anche dopo essermi fatto venire la nausea dal rileggere e rileggere i documenti e le descrizioni a quanto pare ho mancato una parola nel copia incolla generale, grazie per avercelo detto! ora la prova contiene il nome giusto "Testimonianza dei dirigenti dell'ostello".

La camera scura è solo una parte di ambiente che non fa parte del gioco e serve solo a giustificare il modo in cui ottieni le foto.

Se ti interessa ancora finirlo, per giungere alla rivelazione dell'urlo bisogna collegare la testimonianza dei vicini con il referto medico, oppure in alternativa la ferita sulla testa della foto con la testimonianza dei vicini, dato che formano una contraddizione. Dopodiché, una volta completate tutte le rivelazioni, come dice la rivelazione della mappa superficiale, dovresti tornare alla casa della vittima e cercare la strana stanza mancante.

Lo stile grafico e le mappe sono molto belle l'atmosfera mi è piaciuta, la storia è intrigante, però alcune cose non mi sono piaciute del tutto, piu dettagli nello spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Molto atmosferico l'inizio, era bello esplorare in giro e vedere la città tutta abbandonata, pensavo si mantenesse questo genere di horror atmosferico, purtroppo però lo spauracchio improvviso della chiesa mi ha davvero tolto dall'immersione, l'avrei apprezzato di piu se non ci fosse stato.

Lo stile grafico e le mappe sono molto belle l'atmosfera mi è piaciuta, la storia è intrigante, però alcune cose non mi sono piaciute del tutto, piu dettagli nello spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Spoiler

Molto atmosferico l'inizio, era bello esplorare in giro e vedere la città tutta abbandonata, pensavo si mantenesse questo genere di horror atmosferico, purtroppo però lo spauracchio improvviso della chiesa mi ha davvero tolto dall'immersione, l'avrei apprezzato di piu se non ci fosse stato.

I really like these multitasking games, really fun, awesome art and gameplay, well done.

Molto divertente e strambo, ben fatto.

(1 edit)

AWESOME! It was pretty fun.

Spoilers ahead.

I liked the game, the artstyle and music are both very charming, I also liked the storytelling, how the world speaks to you as you wander around to explore all the different biomes and locations, the final chamber of time was a surprise and did not disappoint, the struggle to find the monoliths was compensated.

It was an ejoyable experience, however it turned quite boring at the end when I only missed two monoliths and could not find them for a while, I sadly had to look up their location and sort of spoiled myself what the settle down button does, some form of compass to point out the locations of the monoliths could've avoided the grind, thought I see how that might not aligh with the envisioned experience so that's just my personal preference.

For what it offers though, the positive aspects outweigh the negatives.

Overall, Great game!

(1 edit)

The atmosphere and art style are so cool and well done, the exploration mechanic and the parry system were really nice and fun to engage with. I never really had a use for the shop nor the pocket watch, the latter of which felt a bit redundant since I Always opened the map to check the remaining time. Overall though it was very immersive and fun, well done!


I encountered some minor bugs that affected my first experience:

1) During my first playtrhough I returned to the first enemy and got locked in combat without being able to attack and die, I had to force quit the game and restart.

2) When I respawned in the safe room during one of my playthroughs the dialogue box to choose to sleep would not disappear from the bottom of the screen until i respawned.

Was a very fun experience, once you figure out the strategy it's quite engaging, great game!

(1 edit)

It's alright bugs are understandable, so it's not a huge deal! it was fun regardless.

It was fun, I like seeing the funny numbers go up, great submission!

I have become loot.

First of all, Incredible cutscene. The controls are very interesting and challenging to learn in a good way. What blew my mind was curling up the fox to have it rest, it simple yet well executed, the zooming in while charging up the dash made it a bit hard to aim, but it wasn't a big deal. I encountered some bugs that didn't make it as enjoyable as it should've been to play, so I had to refresh the page quite a few times (my fox got quartered while catching a mouse, then I couldn't drop anything i caught). The lack of a hud doesn't feel out of place, but I wouldn't have disliked it.

Overall it was a nice time, great game!

The artstyle is cool and fun, the coin flip didn't feel as impactful, but overall it's a nice game.

Love the art, spinning the fox around is very funny and oddly satisfying,

(1 edit)

Such a great experience and concept.

I think that frustrating feeling in the combat is a good thing, the Queen embodies that which never changes, you are bound to feel frustration when the only moves you have stop working to the adapting hero, that really put you in the Queen's boots.

Overall I enjoyed it!

Was a pretty cool experience, I liked it!

My first proper tileset (256x256 size tiles). Designed to create platformers or side scrollers gothic interiors, such as creepy castles, dungeons, crypts and anything else you want, let your immagination loose. Should be compatible with any game engine.

https://vilevitalian.itch.io/gothic-castle-hand-drawn-tileset