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Haris

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A member registered Dec 23, 2025 · View creator page →

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15 downloads*

❤️❤️❤️❤️

Thanks for the support we are already on 13 downloads!

Hey everyone! 👋

I’m thrilled to share another big update for ClickFarm: Feudal Survival.

As a solo developer, bringing this game to life under the Vidik Studio banner has been an incredible journey, but also a massive challenge. Balancing the code, the art, and the design on my own is no easy task—which is why your support means the absolute world to me. Every single download, follow, share, and comment directly fuels my motivation to keep pushing updates and making this game the best it can be!

Today, I’m excited to show you some major gameplay shifts. I wanted to move the game away from being "just another clicker" and turn it into a tense, strategic survival experience where every decision—and every second—counts.

Here is what’s new in the latest build!

🛠️ What’s New? (The Feudal Struggle Intensifies)

💰 Cruel Landlords & Hefty Rent

Your greedy landlord has officially raised the stakes. Rent is now a brutal 3,000 gold, due every 12 days. If you don't have the cash when the tax collector comes knocking, it's instant eviction (Game Over). Every crop counts!

⚔️ New Feature: Bandit Raids!

You aren't just fighting the clock anymore. Randomly during your run, ruthless bandits will try to raid your farm and plunder your hard-earned gold stack. You'll have to react fast in a quick-clicking minigame to drive them off before they ruin you!

🗣️ The Art of the Haggle

Tired of flat rates? You can now haggle with your customers! Push your luck to secure a much better price for your goods. But beware: if you push too hard, you might walk away with far less gold than your crops are actually worth. High risk, high reward!

🏪 Restricted Shop & Dynamic Orders

The local merchant is running low on funds. The shop will now only buy a maximum of 10 items per 5-day cycle. To survive under this limit, you must rely on new order variations—customers will show up with complex, highly specific requests that yield massive payouts if fulfilled!

🎮 How to Play & Survive

  • Farming & Trading: Left-click to plant and harvest. Because of the shop's 10-item limit, you must prioritize your highest-value crops!
  • Inventory & Weight: Manage your carrying capacity carefully—carrying too much slows you down.
  • The Ultimate Victory: Survive the endless rent cycles, outsmart the market, defend against bandits, and accumulate 100,000 coins to buy your freedom and unlock the Win Panel!

💙 A Personal Note from the Developer

Since I am building this entire project completely on my own, I cannot stress enough how much your feedback helps.

If you want to support the project, here is how you can help me make this game amazing:

  1. Download the game and give it a run!
  2. Leave a comment below—tell me your high score, what mechanics you loved, or what you think needs balancing (Is the landlord too brutal? Are the bandits too quick?).
  3. Hit that Follow button to stay updated on future devlogs and releases.

Your interaction is what keeps this project alive. Thank you so much for being part of this journey!

[👉 ClickFarm: Feudal Survival by Haris👈]



🔥 CHECK OUT MY LATEST GAME! 🔥

I just released a fully polished, addictive medieval survival clicker! DEMO

👉https://vidikstudio.itch.io/clickfarm-feudal-survival

Thqnks, it means a lot<3

The Linux build is up, i hope it works. If you can send me some info :)

And thanks for the support

It should be up in nex 30-40min

Not yet, but ill make sure to upload it quickly

❤️❤️❤️❤️❤️❤️

BTW when you want to eat ingame you just click on the crop in your inventory

Hey everyone!

I just published a quick gameplay demo of a project I've been working on called ClickFarm.

It’s a simple, fast-paced medieval clicker. The core loop is pretty straightforward: you click to grow crops, try to manage your gold, and build up enough resources to beat a tight, recurring rent deadline.

It’s far from a finished game and still has that rough-around-the-edges prototype feel, but I wanted to get the mechanics out there to see if the basic loop is actually fun to play before committing more time to it.

What to expect in the demo:

  • Simple Economy: Plant, harvest, and sell to survive.
  • The Landlord Tension: A timer that constantly counts down to your next rent payment.
  • Fast Progression: Designed to let you feel the scaling (and the pressure) quickly.

I'm looking for some raw, honest feedback on the balancing. Is the early game too hard? Does the scaling make sense? Let me know what you think!

🎮 Play the free demo here: ClickFarm: Feudal Survival by Haris

Thanks for checking it out!

🔥 CHECK OUT MY LATEST GAME! 🔥

I just released a fully polished, addictive medieval survival clicker! DEMO

👉https://vidikstudio.itch.io/clickfarm-feudal-survival

Im glad to hear that, its a long way to go, but we will get there ;D

Thanks everyone for downloading the game<3

Thanks for the support<3

As a developer, this is really helpful for my new farming game

Thank youuuu, it means a lot ❤️

it acttualy fun lol

<3333

thankssssss for the supportt <333

I appriciate the supportt and yesss you are the lucky winnerr🎉🎊😄

Thank you for following my work and for support❤️

If you’d like to support the development, donations go directly toward living expenses and helping us build Lazy Farm properly — with the time, tools, and care it deserves. It’s completely optional, but every bit of support helps us keep pushing forward and improving the game.

Thank you for being here 💛

If you’d like to support the development, donations go directly toward living expenses and helping us build Lazy Farm properly — with the time, tools, and care it deserves. It’s completely optional, but every bit of support helps us keep pushing forward and improving the game.

Thank you for being here 💛