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victor.regis

27
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Hello Ars! I'd love to get in touch to learn more about the project. Let me know how can we move forward!

Hi all,

I have always wanted to take part in more translation projects for games. I have taken part in the official EN-PTBR translation for this War of Mine in 2017, which was one of my favorite games at the time, and doing so was a real blast, so many people here don't get to experience amazing indie games because of the language barrier, and I'd like to get back in touch with this activity.

If anyone is looking for a PTBR native speaker I would love to hear about your projects. I'm fluent in English and have a limited proficiency  in German and French (which would also give me a chance to want to study these languages again)

Thanks!

I see, now I get the point. I'll make sure to make it more visible, thanks for the explaining

I'm really happy reading this because you summarized our exact thought process when we were making the game! Thanks for the comment!

Thanks for the comment!

Maybe adding indicators will make the game a little too easy, but it's an idea to think about. Thanks for the feedback!

Thanks for the feedback! I'll keep the number of enemies in mind, and about the time, i'll give it a try too!

Thanks for the feedback!

Thanks for the feedback!

I don't really get what the point of the comment is but the last part I did, so thanks anyway!

Done! Thanks for the feedback!

Cute looks and nice interpretation of the theme!

We kind of left sound as the last task but we will add it to a future build with a functional highscore leaderboard as well! 


Thanks for the feedback!

How would that go? 4 players going around trying to steal other players friends? I think it would be a nice thing to try as well!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks so much for this review! It's exactly what we aimed for with this project, really glad you liked it!

The bottles are used to increase the maximum amount of people you can safely carry. If you have more than the maximum amount of people and a virus hits you, you drop all exceding people.

Thanks for the feedback!

Thanks for the feedback!

The low amount of bottles was intended actually, to make it harder to get to the 50 people mark. We wanted to detail it more but there was no time for it, we want to make it after the jam has ended.

Thanks for the feedback!

Yeah, we're getting the feeling the vaccines might be quite useless in the current state of the game hahaha. We'll work on that after the jam.

Thanks for the feedback!

Thanks for the feedback!

Very nice work! Cool looks, funky soundtrack, creative theme interpretation and very intuitive mechanics. Love it!

That's actually a much better name! We had a really hard time on naming, but if we move forward with this project I'll surely rename it!

Thanks for the comment!

(2 edits)

I guess we forgot to mention, but if you have more people than the maximum amount, hitting a virus will make you drop all the people above limit. Picking up bottles will increase the maximum amount of people. 

Also, we overscoped a bit, so I'm not really sure if the highscore system is working properly. 

Thanks for the comment!

(1 edit)

I guess we forgot to mention, but if you have more people than the maximum amount, hitting a virus will make you drop all the people above limit. Picking up bottles will increase the maximum amount of people. Thanks for the comment!

(2 edits)

Thanks for the sound effect! And thanks for the tip!