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A member registered Jun 18, 2018 · View creator page →

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It is. There's a particular combination of animals' abilities that you need to use.

oh man I just made a game called Zookoban too! (Don't worry, it's different enough!)

Thanks, glad you're enjoying it! Y8 were using (and monetising) it without my permission, something they seem to have form on.

Y8 dot com /games/zookoban is my itchio game Zookoban harvested and monetised on their ad-funded site. As far as I can tell they're just iframing it from itch's servers, they're not hosting a copy. I've asked them to take it down but I understand itch has defenses against hotlinking, so you might want to know they're not working in this case. Thanks.

Ah, nice mechanic, thanks for explaining! It may be that you need to make that clearer, but I'm quite bad at spotting cues so maybe I missed something.

Lovely! Fond memories of Marble Madness, but your game was cuter and less cruel.

I found the controls sometimes unintuitive too, not least because my brain kept wanting to map right to  clockwise and left to anticlockwise. (Thanks to the devs for making it possible to change that!)

Nice! Reminded me of old arcade games like Asteroids

What exactly does "parry it" mean? The ball seems to get a bit faster but I'm unsure what it does.

Thanks!  You have Camille Saint-Saëns (1835-1921) to thank for the music, "Carnival of the Animals”, I just 8-bit-ified it.

Chrome and Firefox 

Hmm, that's not right. What browser are you using? Do you have Javascript enabled and cookies/local storage allowed?

On mobile screens you might have to scroll down.

Thanks for spotting the bad link!

The green '1' to start playing from that level.

I've submitted Zookoban, a 2d animal-themed puzzler that I've had on the back burner since mid last year. Thanks for the impetus!

Play it here.

Hello all! I've joined up to finish a game called Zookoban that's been sitting three-quarters-or-so finished on my hard drive for many months.

It's an animal-themed 2d puzzler. On each level you control a bunch of animals trying to escape a zoo, and each type of animal has different skills - monkeys can climb trees, beavers can build dams across water, giraffes can stretch their necks across obstacles to make  a bridge for smaller animals, etc.

The mechanics are finished, but I need to make a bunch more levels and tweak the interface.

Here's a trailer I made last year:

Hello all, I'm Robin and I make text adventures. I've just created a page here for the analytics and pay-what-you-want capability:

My very first game was Hamlet - The Text Adventure, which I've just given its first update in about 15 years.

Some of the games (including Hamlet) are classic style type-in adventures; others use a more mobile-friendly clickable interface that mimics the feel of those games without the need for typing.

Share and Enjoy!

I played this game because of the apoplectic one-star reviews it was getting on IFDB. It's not exactly nuanced, but it expresses a justified anger skilfully and humorously enough. Thanks, author.