thanks for playing! I'm glad you enjoyed the concept even though the game is still very raw lol
veneno
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This is my first jam, so I had trouble with code organization. I think if I were to re-make everything now, it would take me about 3 or 4 hours.
Anyway, I got a lot of experience from trying to finish a game, and it's great to see what someone can do with more experience and coding skills.
Really inspiring!
Very cool concept!
I noticed that after wall jumping, the character movements are "stuck" in the other direction for a second. But when it releases, sometimes the movements feel weird. Maybe if that "stuck" state was shorter, it would feel more responsive.
Good job! Too bad you didn't eat any cookies.
Thanks for the feedback! I actually agree, the replay phase is a bit lacking.
My vision was to capture something like "YOMIH" or "SUPERHOT", you know? Where you have a "thinking" phase and a "just watch and see cool moves" phase.
But because I couldn't spend too much time developing, I didn't get to adding more polish to that second phase.
Anyway, thanks for playing! I appreciate the feedback.
Honestly, just wanted to open a thread here to congratulate everyone on completing the jam.
This the first game jam I managed to actually finish and boy was it tough.
I didn't have time to do everything I wanted, and honestly I only worked a total of maybe 10 - 12 hours total.
But I'm proud of myself for actually going through with this and completing a somewhat playable game made in such a short period.
Anyway, my point is:
If you finished a game, that's great. I'm proud of you.
If you tried your best but it didn't come out how you expected, that's great. I'm proud of you.
If you couldn't complete your game, that's great. You tried, learned a bit, and you WILL do better next time. I'm proud of you.
That's it. Congratulations, everyone! Hope to see you in more jams going forward. I'm proud of y'all!
- veneno
Really enjoyed it, dude. Never thought about a tool like that for speedrunning. It's really responsive and straight to the point.
Couple tips:
- When I select another code, my best time resets. You could keep that info saved by creating a simple float array as a PlayerPref to save the best time for each code;
- Also, I would recommend adding a thin black border to the arrows and making them a little smaller, that would help visual clarity of the sequence.
Again, really enjoyed it, dude! Great to find a fellow Tunic fan here! :D

