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(+1)

Honestly great game, fun from the get-go!

I'm very curious as to how you coded the whole rotational movement with the bullet path warping there.

Would have LOVED to see a second type of enemy, maybe with a different flight pattern or fire rate. But great job!

(+1)

Thank you for playing!

The player is actually in the middle of the pillar and it's just being rotated.


The bullets are only moving forward. It looks like that because the camera is rotating around the pillar with the player and the movement and rotation is smoothed out.

(+1)

Dude that's great! Thanks for sharing your process here. I appreciate it!