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venacava.exe

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A member registered Dec 26, 2024 · View creator page →

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Nice game! Big fan of the voice direction--Harmony actually sounds like someone from a kids cartoon!

The visuals are so creative. Using clay to show skin texture, and then smoothing it out as the protagonist uses more of the product... incredible work! I especially loved how, in the ending where the protagonist quits her job, her self-image has plummeted so badly that she feels the need to wear a mask over her face. No matter the choice the player makes, it always ends with applying more product until a bright light takes over. No more "ugliness". 

I love commentary on beauty standards as a woman, and how society and companies who take advantage of that push women to make themselves look perfect or, at the very least, presentable by making their natural selves seem inadequate, or rather, inappropriate. It isn't "better"ing yourself, that implies your appearance is already good. 

Really good game! I enjoyed it a lot!

Loved the visuals and especially the story! When the credits started playing, I felt a mix of emotions: anger at Edell (Because really, in the end, she could only say sorry) and the government, and a terrible sadness knowing their slight shifts (don't think I can classify it as steps) towards improving their relationship will be rendered to nothing so quickly. Too quickly.  I really enjoy these two characters. Their relationship is a complicated mess, just like how they are individually

I really enjoyed playing. I'll check out Creatalsoftware's other games when I have the time!

Interesting story! Each character was fun to talk to. Good work to everyone on the team!


Two notes I wrote during my playthrough--the minigame can be very confusing. I think to clear that up, instead of "What comes next?" It could be "Repeat the pattern."

I also didn't realize I could go to different areas until my mouse accidentally went to the bottom of the screen. There could be arrows there to clear that up!

Was immediately surprised by the moving menu screen. Then wide-eyed at all the stunning visuals! Everything about this game is wonderful, even the UI. I really like how the minigame gets easier the more kind choices the player makes. Amazing work to everyone on the team!

No notes from me--keep up the good work!!

Fun game to play through! Incredible work to everyone who worked on this. I'm really interested in hearing the full story. Hope you consider releasing the entire thing because I'm looking forward to it!


I have one note I wrote down during my playthrough--at the beginning, I don't think telling the player that the protagonist knows something is needed. Like what's said in the summary, that can be found out through context clues. There is fun in looking deeper to get the full story...

I'm so sorry I forgot to reply--thank you so much!


I didn't really add a lot of music because, well, there was not enough time to go through several tracks that didn't fit the vibe I wanted at all...

Repetitiveness is the point--go in, go back home, go in again. A cycle that doesn't end. There were supposed to be more segments in-between, but again, time is my greatest enemy... 


I also didn't consider the beginning would be unclear--I'll definitely make sure to adjust it when I update the game! Thanks for the feedback and thanks again for playing! It means a lot to me :D

A short but interesting demo!

I found it a little hard to tell who was talking at first, but other than that the game is pretty good! I'm very interested in the direction of the story. Looking forward to seeing more!

Incredible art style!

There seems to be a visual bug with the card minigame. I can't see the cards--just a white timer. I had to aimlessly clicking an empty screen until I passed the test through luck in order to advance the story.

Really interesting concept! The idea of an immortal world isn't new to me, but the idea that the body can still get ruined (as the game says) and the person still lives? That really is hell. I finished this game wanting to see more about the state of the world and its people... I also really liked how the little girl and a part of Life was shown in colors while the rest of the game is in black and white. Incredible work to the entire team!

Some notes--the Marauder, if played first, would be confusing to players as the Barkeep is the only one who does the worldbuilding. Also, both stories don't seem very connected. How does the Barkeep remember the Marauders name in the Marauders storyline, but not his own? 

There were also some visual glitches when advancing fast during a transition. Maybe you can disable player input until the next scene is properly loaded? (I was a little shocked to see you did this in Unity-- I'm so sorry)

I'm a little unsure of the tone you want for the story.  Dark and gritty is what I gathered from the logline and screenshots. If that's the case, the usage of emoticons takes away from that. There were some comedic moments in there, which takes away from the impact of... well, everything. It's less "oh, hell. Everythings horrible" and more like "oh, okay. Everything sucks".  Of course, not saying to get rid of it completely--there's ways to have comedic moments in a dark story without taking away from what's important!

This part can be disregarded, but it would've been cool if Life's character design was less human and appealing and more... strange? Eldritch? Inhuman? Life, although they're the one keeping humanity tethered to this hell, seems very disconnected and harbors some form of grudge. It would be nice to see more of this anger in more than just facial expressions! After all, this is a concept/god we're talking about

Really incredible story! You really nailed down that feeling of helplessness and inadequacy at a family gathering. The visuals were also outstanding, your understanding of perspective blew me away. I loved playing through every second of it. Please continue to make games!

Really fun story! I enjoyed the concept a lot. I'll definitely play again when the game gets updated!

I encountered some bugs during my playthrough which made me restart a few times. This included visual bugs and dialogue from a previous interrogation suddenly appearing. 

Lose your way, lose your say. 

Proprietary Body is a visual novel that follows the story of a protagonist who falls back into his past... in order to not lose any more of his livelihood.


Content includes: Body horror, mild violence, vomiting, disturbing imagery and audio.

Play the game now and tell me what you think!

Just submitted a short game to my first ever game jam (Spooktober's 7th Annual VN Jam) in under two weeks! If you check it out,  please leave some feedback!