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Really interesting concept! The idea of an immortal world isn't new to me, but the idea that the body can still get ruined (as the game says) and the person still lives? That really is hell. I finished this game wanting to see more about the state of the world and its people... I also really liked how the little girl and a part of Life was shown in colors while the rest of the game is in black and white. Incredible work to the entire team!

Some notes--the Marauder, if played first, would be confusing to players as the Barkeep is the only one who does the worldbuilding. Also, both stories don't seem very connected. How does the Barkeep remember the Marauders name in the Marauders storyline, but not his own? 

There were also some visual glitches when advancing fast during a transition. Maybe you can disable player input until the next scene is properly loaded? (I was a little shocked to see you did this in Unity-- I'm so sorry)

I'm a little unsure of the tone you want for the story.  Dark and gritty is what I gathered from the logline and screenshots. If that's the case, the usage of emoticons takes away from that. There were some comedic moments in there, which takes away from the impact of... well, everything. It's less "oh, hell. Everythings horrible" and more like "oh, okay. Everything sucks".  Of course, not saying to get rid of it completely--there's ways to have comedic moments in a dark story without taking away from what's important!

This part can be disregarded, but it would've been cool if Life's character design was less human and appealing and more... strange? Eldritch? Inhuman? Life, although they're the one keeping humanity tethered to this hell, seems very disconnected and harbors some form of grudge. It would be nice to see more of this anger in more than just facial expressions! After all, this is a concept/god we're talking about

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Heya! Thanks so much for playing the game, I really, REALLY appreciate it!!! :D

I'm so glad someone noticed that Life/The Girl were in color, I had a whole sequence how everything was just in regular color, but as the centuries went on, and things got more hopeless and gray; literally. XD

Yeah I will admit, I'm really fricking sad I didn't  get to do as high quality writing as I wanted. Almost half of the jam was spent just making the dialogue systems and stuff (I didn't know there were Engines like Renpy :sob:), so that is entirely valid, I of all people regret that the story was geuinely really sub-par in the Marauder route, thanks for the honesty!

The transition thing, yeah I was considering just freezing player input, but then people would have to wait A LONG TIME, so I just opted to make it possible to be watch slowly and perfectly, but if they wanted to speed-run it, they can just M1 + M2 and watch it kind of have a stroke. XD

And again, the writing totally had flaws, thanks for pointing them out, that's actually insanely useful! :D Most of it was just of course, a lack of time with being the only writer and stuff, but also I was a bit sheep-ish about writing something so insanely horrifying, but after thought that's definately what I should've been going for, I'm noting this!

Lastly, heh, the reason life's sprite was so different was, literally, I can not draw hair. XD

Every single character I had several concept art's, so all the artist's know what to draw, and of course I story-boarded every cg, but um, I was planning for life to possibly have hair, which I can't draw, so the artist had to both come up with a design and finialize all the sprites in like less than a week since the jam was almost over! :sob:

Moving forward I'm almost definately going to continue this story, this jam was my first time working for a team, and I'm just gonna say, I had no idea what I was doing at first. XD

NOW THOUGH, I now just what to do, especially with the writing! I've noted most all of this, I really, really appreciate all of the feedback, this will help a ton!

Have an excellent day, and good luck with judging!! >:D