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Vellih0r

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A member registered 32 days ago · View creator page →

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Really enjoyable! The "spin to win" part is perfect, graphics and gameplay are fun and "very serious". I got tons of dopamine when I became employee of the month :)

Cute game, interesting idea of a "vampire-like" without movement but with spinning around. But upgrades not as satisfying, it would be cool if on upgrade particles of fireworks will be displayed. Also maybe it would be more interesting, if frog could die to end game not only on timer, but on death as well.

Graphics are really cute, but I didn't manage to complete the puzzle. Cool idea and genre for gamejam.

The inertia in movement is fun, but hitbox of a ship's nose feels really unfair. And, to be honest, the game is not challenging, I can just always move right and win. But it's still nice work!

Cute graphics, but it's hard win. Progression with a shop is interesting but a bit slow, at the first minutes the game feels blank. Also, I wanted to see option is a shop that helps me outplay randomness of the game, but most of the upgrades is random as well (+money if you did not use break, +money if spinning wheel at high speed), and I am not that kind of a person, I prefer smart upgrades, not random. Also if I spin wheel at high speed I need to wait way to long until it stops.

Music and game juice are perfect! Killing each enemy gives me a ton of dopamine :)
It's fun to spin around and cut enemies, although maybe enemies have to much hp, I can image how much more I will enjoy the game, if there was enemies with less health, but there will be a huge amount of them.

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Nice casino game. Getting drunk and gambling money is solid a game experience!

Great idea, the game is enjoyable first 5-10 minutes.  Various enemy counters and blade patterns adds good decision making to the game, but swords that I used was not rewarding at all, I used siphons sword and archangel blade or something, first one supposed to have vampirism, but it healed like 1hp and did small damage, the second says in the description "hard to use", and yes, it is hard to use, but it is really boring as well, when using it, player need to wait full wheel spin, because it pattern was at the very end, so 90% of time playing with this sword I was AFK.

The default beginner's sword was the best one, it deal damage, it have wide green field, so I was not waiting with it.(except for slimes, slime is the most boring enemy, it not giving player any challenge, but consumes time, I think you should have removed it from enemy pool after tutorial).

My favorite enemies are Skeleton and Green girl, their counters made gaps in green zones of beginner's sword, so I needed to time it nicely, and in case with Skeleton I could possible hit it 4 or 6 times per one wheel spin, so with combo damage I could one shot it in one turn!!! It was the best part of the game - hard timing, no waiting, stacking combo and feeling damage of my weapon. So in your future gamedsign try to make enemies like this skeleton, not like slime.


I played like 5 or 10 minutes in your game, I beat yellow fire knight, or who was it, and then I quit game, because I was getting bored. 

Good job, don't get mad with my harsh criticism, game is nice overall, although it had boring moments.

P.S. sorry for quitting game and not beating it. Oh, and btw buffs after each fight is fun and they add interest in gameplay.

My best score is 384$

The game is sick!!! Graphics, sound and vibe is amazing, the gameplay is addictive, items motivate player to find the way to outplay randomness of casino and I really wanted to get nice score, I believe you can get 2k+ in this game, but I didn't managed it. I rate "Creativity & Theme" with 2 stars, because casino it's like first idea that comes to mind after hearing "spin to win", but everything else is perfect.

BTW because of the vibe and the fact of gambling life for money the game is really serious.

I hate this goose, but I love the game. It game me such an ADHD gameplay. I enjoyed this idea of balancing between 2 progress bars, but I didn't really understood if there is a goal of the game, or is it just highscore arcade. I managed to get to the shift 3 and game is ended because my office is a mess. If this is a high score game, I would add something like "+ 100 points" for each cleaned object, it will make a huge difference, without any "rewards" there is no real enjoyment to play game after first solid run. But anyone nice work!

I really enjoyed graphics and overall vibe of the game, maybe it's not that gameplay oriented, but it's a nice cozy game, a place where I can relax for couple of minutes. Good job!

Killing enemies is fun and juicy, temporary upgrades feel nice, aiming is hard.

Ship can kill enemies with touching, so I can just spin to win :^) , this way there is no need to shoot at all, but if I ignore this abuse it is fun to aim and shoot, although ship is hard to control because of inertia, ship is sliding and its hard to aim, it's the only major issue with the game, nice work! 

Killing enemies is fun and juicy, temporary upgrades feel nice, aiming is hard.

Ship can kill enemies with touching, so I can just spin to win :^) , this way there is no need to shoot at all, but if I ignore this abuse it is fun to aim and shoot, although ship is hard to control because of inertia, ship is sliding and its hard to aim, it's the only major issue with the game, nice work! 

https://vellih0r.itch.io/spinhook-robolton-fall