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VEIKTOR

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A member registered 29 days ago · View creator page →

Creator of

Recent community posts

Wow, I thought the gameplay idea was fantastic! The art style and sound effects complement each other perfectly. Congratulations on making such a great game!

At first, I found it a bit confusing, but once I got the hang of it, it became really addictive. Great job! The sound effects are really satisfying too.

The gameplay is a bit challenging, haha, but it's really creative. I also think the art style is really cool and unique!

Really cool! It feels like a very complete game. I didn't run into any bugs, and it was a lot of fun. I absolutely loved the art style!

Really fun! I liked the idea—a shooting endless runner is something I don't think I've seen before.

My main feedback is that it would be nice if each enemy you shoot increased your score. Having separate scores for kills and distance would make the game even more satisfying. Overall, I really enjoyed it!

WOW, this was so much fun! The art style really reminded me of the games in UFO 50. Seriously, you should make a post-jam version of this!

There are a few bugs, but that's totally understandable since the jam is so short. My only real feedback is that the player loses speed a bit too quickly. I also think it would be nice to have a small boost when you're about to come to a stop. Other than that, it's awesome!

I really liked how you incorporated the theme into the flying mechanic. The art style is great too!

The game is really fun, and the art style is very interesting. However, I found a bug where, if I run into a house, my character keeps clipping through it and I can't move anymore.

The gameplay is simple, but it has a really cool horror vibe.

With only a few days left in the jam, I'd love to play and rate more games. 

If you'd like, feel free to check out my game as well! Here's BoneBloom

I'm planning to make a more polished and complete post-jam version of the game. I really think it has a lot of potential. Thanks so much for the feedback!

Thank you so much! I'm really glad you enjoyed it. I spent almost every late night working on those levels during the jam, so hearing that makes it all worth it. Thanks for playing!

That's awesome! I enjoyed the video.

I'd really appreciate it if you could give my game a try.  BoneBloom

Awesome!

I really liked the idea behind the game. It was really fun, and I don't think I've ever played anything like it before.

It's actually pretty simple. I don't rotate the platforms—I rotate the screen instead. I just change the gravity direction and rotate the player and object sprites. The really challenging part was getting the player's gravity system to work properly. I was constantly improving and tweaking it throughout development, and it probably took up around 80% of my time during the game jam.

I found the game really interesting! I think the concept would work really well as a roguelike. The idea is solid, and with a bit more polish, I could definitely see it being released as a full game. Great job!

It's a simple and fun game! One thing I think would improve the experience is adding a damage indicator when the player hits an obstacle. I also think there are a bit too many obstacles at the beginning. It might feel better if there were fewer at first, and then more and more appeared as the game progresses.

I read a little about your situation, and it honestly sounds like something very heavy and difficult to go through. I'm sorry for everything you're facing.

I know I don't know your whole story or everything you've been through, so I don't want to act like I have all the answers. But I believe that as long as you wake up every day, there is still an opportunity to try to change something, even if it's little by little.

Maybe starting with simple things can already be a big step: trying to distance yourself from negative thoughts, taking care of your professional life, looking for something more stable to give yourself more security... Sometimes we have to rebuild things starting from the basics.

I'm not just talking about games, but about life itself. I truly hope things get better for you. I'm rooting for you and hoping that you can find the strength to keep going and, one day at a time, reach a better phase in your life.

Keep waking up and trying for one more day, maybe with a different perspective. I sincerely hope you will be okay. ;)

The game was a bit confusing at first, but as I kept playing, I started to understand the idea and mechanics better. I couldn't manage to get any King cards, though.

I thought the game was really fun and adorable! I loved the little cat's art. The levels are pretty challenging, but I don't think that's a bad thing—it makes the game more rewarding.

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This game is pure adrenaline! It's amazing how much fun it is with such a simple idea. The art is really nice too. I had a great time playing it—congrats!

I didn't notice any bugs.

Here's the score I got:



It was a bit confusing at first, but I really enjoyed it. It's pretty intense! I noticed some FPS drops every now and then.

First, go to the project you submitted. In the top-right corner of the page, you'll see "Submission to The Very Serious Juniper Dev Game Jam." Click on it.

Then, above your game's title, you'll see "Edit This Submission" and, next to it, "Remove This Submission." Click "Remove This Submission" to remove the incorrect project.

I really liked the idea of the game. It's very addictive, but I think it's a bit too difficult.

Hey! I'd really appreciate it if you could try my game and share your feedback.
https://veiktor.itch.io/bonebloom

Thank you so much for the feedback! I’ll try to balance those levels better.

If you could include my game in one of your videos, I would really appreciate it. Thank you so much!
https://veiktor.itch.io/bonebloom

Yes, you can submit your game anytime before the game jam deadline. No problem. Good luck!

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Hello! If you could take some time to test my game and share your feedback, I would be very grateful. Thank you so much! 

https://veiktor.itch.io/bonebloom

I tested it, and it feels perfect now! The spike obstacles already provide a good challenge, so the game is well balanced.

Really creative game! The only thing I'd change is that the player's rotation feels a bit too fast. Other than that, it's great

Look, there's this website that creates robotic voices. It's really interesting, and the voices are similar to the style used in Faith.

( SAM )

I found it interesting! I think some background music and simple sound effects would make it even better. If you can't make them yourself, you can find royalty-free music and sound effects on OpenGameArt. Good luck!