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vault15

8
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A member registered Mar 19, 2020

Recent community posts

(8 edits)

Hey Anticleric, regarding the "Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler" I mentioned before, for the plugins folder I replaced openvr_api.dll and added openvr_mod (downloaded https://github.com/fholger/openvr_fsr/releases/tag/fsr_v1.1), and then in openvr_mod.cfg I set renderscale to 0.50 and went from 20fps in the diner area up to 60fps (using an rtx 2080, Ryzen 5600X @ 4.6Ghz). I think this could potentially be a neat feature to add for settings to massively improve performance for those who complain. I like the simplicity of this openvr_mod.cfg file, as this can be changed very easily, and used with many other games as well. Just thought I'd share in case it was useful for anyone else.

I think if I set balanced then the game will look much better with improved performance. Still testing different settings in the openvr_mod.cfg.


Edit: I realized by activating Synchronous Spacewarp (SSW) in Virtual Desktop + using the above mod (I set renderscale to balanced instead) = basically gameplay that feels like solid 90fps the entire time. I'm enjoying the game even more than before because I don't get sick anymore from low framerates.

(5 edits)

This was a cool update. I noticed that now you can push/nudge the robots (unless I somehow didn't notice before). Things are really coming together, and I can't help but gaze in awe in many locations. I also noticed one bug where if I try to travel to the club area (using the fast travel menu) then I get stuck and can't move anywhere. This is with the Quest 2 wirelessly with Virtual Desktop.

I was also curious of your thoughts on somehow implementing this patch, as I've seen youtube videos of people doubling their performance with little visual impact (if any) with some games (works with Nvidia or AMD).

Edit: I'll test this mod out with your game and let you know if it works or not.

https://github.com/fholger/openvr_fsr/releases/tag/fsr_v1.1

I think that people need to keep in mind that this project is a massive undertaking slowly being fleshed out by a dedicated dev. What I personally look forward to is seeing humans and/or AI of some sort roaming around the club and general public areas to make the world come alive even more. I'm still hoping to see one update that add interactivity with various AI (maybe you could slap/hit/push them and they yell back). There are a lot of what I call "teaser" areas that you can't go into yet, so I look forward to seeing more and more late night bars and places to explore with crowds drinking, chatting ,etc (my guess is that type of update is going to take awhile). Keep up the good work, Anticleric. The fact that even my wife is extremely impressed with this game is actually an astounding accomplishment, as she likes very few VR games. The Blade Runner films are my favorite of all time.

Once this game has the NPCs roaming around/sitting in public like in "Blade Runner 2049: Memory Lab", I think it will be a God tier VR game. And it's already a phenomenal game as is. Thank you again for creating this gem of a game.

Just wanted to comment again that after the recent Quest 2 update, I set 90Hz mode and high quality via Oculus Link and I was completely blown away by the visuals. I found myself in complete awe walking around New Kowloon and the Club District. Recently upgraded to Ryzen 5600x (with rtx 2080), which also made visuals buttery smooth. I also stumbled across the in game theater that was playing a full length Night of the Living Dead. Really awesome stuff! Thanks so much for all the hard work and extra content to explore. I want the finished product of this game more than I wanted Cyberpunk 2077.

I really appreciate your efforts and the consistent updates. I just wanted to mention that I hope to see the robot voices get updated to something else (eventually), as currently it is this unpleasant grinding noise which sticks out, rather than a smooth synthetic voice that is easy on the ears. Just my 2 cents. The male and female NPCs all sound the same, although I'm certain this is just a placeholder for now.

Thanks for the reply. I'm using an Oculus Rift S, Standing mode.

I can't teleport (in any direction) in the sewer area. It only lets me tap backwards, so I end up constantly tapping back on the joystick to view all of the new areas in the sewer.

I truly appreciate the regular updates/improvements over time, and look forward to (hopefully) being able to visit 24 hour bars/restaurants and such that tease us all in New Kowloon City. I know that eventually we will see interactive AI/synths, which is really going to bring the game to a new level. No one else is doing what you're doing, which is why I keep downloading the game after each new release.