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Vast and Trunkless

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A member registered Dec 16, 2025 · View creator page →

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Thanks Marcy! I really wanted the Cold Forge to be  something players can experiment with, though idk how much can be done with "gets very cold" I just wanted to leave it open ended to see what players would come up with. 

This made me want to play Mythic Bastionland even more than I already did! I love the  rogue gods in a withered landscape. It just oozes it's vibes all over the place. 

The only critique I had looks like it's been mentioned to you  below, RE: the text on the second page. The rest of the design is really top notch, I  find myself wishing I'd added cool borders to my project. Ideas for next time! 

To me, this one could be a pulp novel that you find in an unorganized used book store. The themes come through very strongly!

I feel like there's a lot of work a GM would want to to do flesh out the towns,  but I really liked the mix-and-match encounter tables, that's something that would work immediately from the get-go. 

Great design! 

I think my favorite part is the town council - giving them each a little quote does so much for the GM to just "get" what they're all about. Great decision.

This has the potential to be really dynamic at the table. I think the idea of a organism-based propulsion system is just really really good for a ttrpg - in an expanded edition I'd want to see the pilot and Ink fleshed out a little bit. What is in it for the players to help either of  them?

Great submission! 

Thanks for taking the time to reply! I'm gushing over the tone/imagery compliment. Despite my inexperience in layout/etc, I'm just really glad the vibe of the place is being picked up by so many people! 

I considered a hook table, but I didn't do myself any favors with space - the intention was that the PC's are inexplicably affected by the curse overnight, which kind of forces their hand on resolving it one way or another.  


Thanks for the reply!   

I am really appreciating that I was able to  communicate the story and history through the text, I was mostly worried about that since I have trouble with  terse writing sometimes. 

GREAT  point about the map - I had been working off of numbered boxes while writing, and the map came together later. Huge oversight  but easy fix  for after the Jam!

Thanks Scott, 
That's a good tip RE: the encounter table, I'll check that out if I revisit this one after the Jam. 
(Daniela is eating up all of these compliments) 

What a cool module!  Pulpy time-traveling zombie Nazi's was a great way to go for this title.  

I also think puzzles combine well with the theme so they are both kind of greater than their individual parts. 

I'd like to see this one expanded , with more GM support for the potential outcomes of the Clock (also great central tension btw.) 


I liked this a lot! It was a fun read and has a lot of gonzo stuff going on. Who doesn't love weather Wizards and mysterious subterranean creatures? 

I also thought the layout was workable and the map very  legible. 

I feel like tying a solid idea for the crystal would really strengthen the module! I want to know what YOUR vision for the trek up with the crystal looks like, because a GM will homebrew it anyway. Maybe even a table, with effects: Big crystal, takes two players. Bright crystal, effects stealth, etc etc. 

In keeping with that idea, in a module I would pick up to run, I think I'd want more exact amounts for how much food is in the crates an barrels in room 2. Just to lower prep overhead. 

I think you did a great job with the space, there's a lot here to play with! 

Cool concept, and the vignettes really sell the vibes. 
 
The cover is great, if I had one nitpick it's that it took me a bit to orient the cover with the text because  I didn't realize the first two segments were not  visible on the cover. 

I checked out your system,  and that gave me a lot of help with the difficulty of the climbs etc.  

Great job with the entry! 

Cool concept, and the vignettes really sell the vibes. 
 
The cover is great, if I had one nitpick it's that it took me a bit to orient the cover with the text because  I didn't realize the first two segments were not  visible on the cover. 

I checked out your system,  and that gave me a lot of help with the difficulty of the climbs etc.  

Great job with the entry! 

Oh the formless chaos void is evoking the Elric story "The Dream of Earl Aubec" ! Lovely writing that  supports it!

I love Earnest, and the design for Oriel is very cool (especially the use of detachment, etc). 

The only suggestion I might have is it may be useful to explain the twist to the GM at the top of the module.

I would (and might) absolutely run this! Great submission!   

This was such and encouraging reply! I'm really happy my intention comes through! 

On my first draft I kept mis-spelling it as Skyrmir and THAT is just a mouth full of marbles to say! 

This was a delight to read. I enjoyed the poetry, and the Arthurian themes come through really strongly. (Berti and Laks meatgrinder entries were particularly evocative.)  

I think the Doomed and Honor system are creative and make this dungeon uniquely fun for a One-Shot. 

I think you might be missing a word at the end of room 6, regarding what sword can fit into the scabbard. 

Great game! 

The writing is really succinct, and comes together well with the map. I like the suggestions for the aftermath - this could be a one-shot   but just as well could waterfall into a short campaign

This feels like I could pick it up and play it tonight. One of the things that moved the needle on the writing rating for me is that the terse prose feels perfectly fit for the sci-fi race-against-time style of the module.

Really fun read!

Thank you!

Thanks for the in-depth feedback! I will definitely do a writing cleanup run after the jam, and I hope you do play it!

I think the theme comes through really well here, and the visual layout is great. Red and Blue was the perfect combo for Icy Mars!


Definitely a strong theme!  

I think some of the details in the roll sections may benefit from being briefly mentioned upfront, as I found myself suddenly introduced to pivotal concepts mid-read. For example, that the thing driving Kepalo mad are parasites. 

I really liked your art style, I think it's very bold

I really like the premise and the quantum ogre  joke  therein!  Portal dungeon is a great idea! 

I did have to go back and double check the system a few times early on because there are instances where DEX and AGI are interchanged. 

Additionally, I was left a little confused about what  happened with the spell  book / ring combo miscast until I read through the whole thing and was able to piece it together with the locations Y2, H3, H3. This could be a personal issue! 

Overall great work! I liked the map and notes on it!