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A member registered Jun 14, 2016

Recent community posts

Thanks for the demo, I really enjoyed the game, and will definitely get the full version.

Some things that came to mind:

- Some tutorials only apply to the gamepad, so a keyboard user must guess what "A" or "Y" translate to.

- It would be nice to tie the backstory to the gameplay (switching characters with "holy" and "evil" mode hinted from the opening scene).

- There should be checkpoints inside the levels: it's not fun to solve one mini-puzzle, die on the other one, and have to repeat the entire level. Level 4 of part 2 was not particularly fun because of this.

- Take this with a grain of salt: the later puzzles rely more on pressing a button at the right time than coming up with a clever solutions. In general it's more satisfying to have to come up with a mentally challenging solution than having to replay a mini-puzzle a few times until you jump or shoot at the right instant.

I made a video of my playthrough: https://www.youtube.com/watch?v=o8S1tI9_vAA

(Edited 1 time)

Really nice game with interesting flashlights mechanics.

Here's my playthrough: https://www.youtube.com/watch?v=Z66DhTb95PA

(Edited 1 time)

Nice game with unique search-and-fetch mechanics, an increasingly maddening atmosphere, and a very scary monster.

Here's my playthrough video: https://www.youtube.com/watch?v=ZygM8xma_Jk