Thanks for playing and for the feedback, really happy to see someone make it that far!
Sorry about the performance issues - I'm aware of these issues and will get around to them as soon as I can :)
vallej
Creator of
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Thank you for the helpful feedback! I will definitely do that if I stay with this default control scheme.
If you click once within the game window to focus it that issue should go away.
What are the symptoms of a memory leak on your end? If there's substantial lag one issue is having the hardware acceleration setting in your browser turned off. Will look into the possible memory leak as well though.
Sorry for the confusion! You have to press spacebar in order to start firing. I've added control info onto the page for now.
Let me know if you run into any other issues, will make this more clear in the future!
EDIT: The firing mechanic has changed quite a bit so spacebar is no longer used, it's now the left and right click of the mouse.
Fun and well-polished game, great stuff!! I love knowledge-based games :)
I think having a clear objective for game jams can be great, and I think there's already a great one in here of finding all the spells which is what I focused on trying to do :)
Also this might just be me, but I would love a mode where I can move with WASD, and switch to typing by hitting something like space so that I could hit PEAK productive wizardry (which would work if everything was one word, so maybe a different key if you wanted two words like 'unlimited power' :))
O! And maybe a way to incentivize different spell usage? I felt like being able to spam the same spell led to me just typing the most broken one I knew of at that point repeatedly.
Overall had a lot of fun, thanks!
Nice! Innovative controls and a fresh take on the climbing genre of games, you can even throw rocks in this one 0_0
The intro cutscene also reminds me of one of my favorite youtubers Crazy Boris Productions :O
This is my favorite take on climbing if you haven't seen it yet, you might enjoy it: Klifur by Torfi
Great entry!!
A strand type game, of course, how did I not think of this 0_o
lolol this is one of the funniest games I've played in the jam so far xD Loved the visual presentation and mechanics - at one point my horse got in the cart but that didn't matter and that was exactly what I wanted xD
I like how each level introduces a subtle strand type mechanic, would love to see more iteration on that as well!
I think with some more feedback on my pizza delivery performance and audio this game would go even harder than it already does :o
Great entry!! You might also enjoy the goofy vibes of our game :)
Music and presentation is great!!
Think it would help to provide some visual feedback as to how to avoid enemy attacks, which might also provide another form of skill expression to the player as they learn how to dodge attacks!
Would love to see how the mechanics can be expanded upon as well :)
You might enjoy our game as well! It can get pretty tough just like this one :)
Funniest game I've played so far, the presentation on this is great xD Beyond just the visual style, I loved being surprised when I learned I could run, jump, grapple kick, and they were all implemented in a goofy way, wonderful!
Also including an options menu was huge, don't think I could make it through with inverted mouse movement, so was delighted when you included options! Great job!
Our game has a bit of a goofy vibe to it as well, you might enjoy it!





