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ValentinLouvet

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A member registered Jul 29, 2025 · View creator page →

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(1 edit)

Thanks for the feedback!

- Normally when you click, you can see the casting of the spell on top of your health starting. The game is meant to feel like healing in an mmo with casting and channeling.

- Yes I think I need to review the resource alert to something more user friendly. Overall, it is a resource management game with cooldown. The goal is to recreate the mmo healing same as mini healer.

- I think I can add an activation delay to switch to another target. It also happens when you are not moving the mouse and just moving the character. It will pick up what is under the mouse even though you did not move it.

- I want to recreate the combat style of an mmo in a boss rush format. I think this is the most interesting part of healing in mmos. Learn the boss mechanics and try to defeat him. 

- The dispel is used to remove bleeding effects and curses. It will be more useful in later encounters. The 4 first bosses are meant to test one part of the healing: focus on the tank, positioning, triage and environment awareness. Then the next bosses will test more skills that are associated to the healer role in mmo. 

Just 3 little questions: Did you defeat all the bosses? Are you familiar with healing in mmo? Which version did you play?

Let me know if you think my analysis was appropriate.

(1 edit)

Thanks for the feedback. Did you try to change the key bindings in the settings menu?

The spells have a tooltip description. The attack spell does damage overtime and you can see a debuff on the boss bar with the same icon.

Maybe I should change the color of the damage number when they come from the healer making it more obvious.

You also have 2 vfx associated to the cast of the attack and it landing on the boss.

I am not sure if you are familiar with mmo healing. It mainly works with mouse over.

So when you mouse over a target the heal will be launch on him at the end of the cast.

You can either mouse hover the bottom bars or the characters directly.

Which version did you play? Did you defeat all the bosses?

This is a prototype containing the main gameplay loop.

I am trying to make sure the game is fun.

I plan on adding more bosses, more boons and 5 more classes when the core loop is fun enough.

Answers to the following questions would help me a lot:

  • What felt frustrating?
  • What was your favourite part?
  • What did you want to do?
  • If you could change one thing, what would that be?
  • What were you doing?
  • Can you describe the game in a sentence?