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I think the idea and overall look will be appealing when the game is done. It fells like Party House, Balatro but with a medieval village.

In terms of UX and game design, it is hard to make the correct choice. It is a bit unclear what each character differences are.

For the gameplay, are we just hitting until we are at 5/7 or I missed something? When you fail, it does not really feel that you did since you are still earning money.

Overall, I like the animation and the idea. But I feel it is hard to know your score until you hold. In balatro for example, you can calculate your score before you actually end the turn. And, each decision you are making is clear. Here I feel I don't need to make any decision to win. Just take the green cards and when at 5/7 hold.