Hey there!
--Overall impression of the game
I really love flushing toilet paper! I think the mechanics feel good and the puzzle are cool.
Sometimes feeling I am going to vomit when my character walks in and out of something that is used to move boxes.
--Does the progression through the hub feel intuitive, or are you getting lost, not knowing where to go next?
When reaching the first real room, there is 3 doors. It is not immediatly obviously what our goal is. I did the 2nd right door then went to the breakroom then the left door then the first right door. Since I did it that way, the double jump did not appear obvious at all.
--Does the navigation in and out of puzzle levels feel intuitive?
The gameplay feels really intuitive in terms of movement and interaction. There is some friction sometimes but overall it feels good.
I would make the transition when you open the door more seemingless. It teleports me to a different location and that feels weird. You feel the transportation not a door opening. Probably because the door remains closed sometimes. The breakroom text in red same as when no quota makes it feel like an objective to achieve. I went there and did not see any objectives. After reaching the 2nd computer, I have no idea what to do.
-Does the quota progression make sense to you?
I don't really care about the quota. The fun part is figuring out the puzzle. I would make the box disappear after a short amount of time. This would avoid people trying to put the box in manually. I mean I tried haha
PS: I would remove the reticule when you display a message in full screen.
The sound saturates when the box hits the wall too many times.