I agree, this would be useful. Currently deleting files is not supported, but I will add this feature.
Vailor1
Creator of
Recent community posts
Hey thanks for you feedback.
As for your questions, I prefer a clean user interface with as little text as possible. I try to pick the right icons which visually explain the function behind it.
To your second question, a manual is always nice, but currently the UI isn't finished. It would be a nightmare to update the manual every version. For this case I added the tutorial at the first startup of the program, maybe I could add a button, to rerun the tutorial.
Last but not least I will look to improve the bulk import. Your idea is nice I will see how I can implement it.
Current plans are moving to Godot 4 (Done), adding Tags, adding the ability to create Projects, which should work as some sort of sub asset store. The renaming functionality is currently work in progress. I totally forgot that feature to implement in the first release of the tool.
Bulk moving sounds like a really good idea, I will add it to my list of features.
The project is still alive. The only problem is time. Since version 0.0.6 I didnt wrote any devlogs, because of the lack of new features. The most updates were bugfixes and performance ones. Currently I prepare everything for an open source release (Writting documentation, get a stable api of the underlying library). But I will announce the open source release as devlog.
Nice game especially it seems you wrote your own little engine. But at the end I didn't know where to get more weapons for the soldier to enter the dungeon. Maybe a little Questinfo like "Go to xy" would help or maybe the quest was buggy, because I've completed the most quest earlier.
The movement of the player is a little bit janky and made me a little bit motion sick. A smoother movement would be nice. But overall it's a nice little RPG, and that's in 48 hours.








