Hey sorry for the very late answer, I didn't got any notification. You can export assets or folder with the assets inside of it using the floppy disk symbol. After that you select the location on your pc.
Vailor1
Creator of
Recent community posts
Hey thanks for you feedback.
As for your questions, I prefer a clean user interface with as little text as possible. I try to pick the right icons which visually explain the function behind it.
To your second question, a manual is always nice, but currently the UI isn't finished. It would be a nightmare to update the manual every version. For this case I added the tutorial at the first startup of the program, maybe I could add a button, to rerun the tutorial.
Last but not least I will look to improve the bulk import. Your idea is nice I will see how I can implement it.
Current plans are moving to Godot 4 (Done), adding Tags, adding the ability to create Projects, which should work as some sort of sub asset store. The renaming functionality is currently work in progress. I totally forgot that feature to implement in the first release of the tool.
Bulk moving sounds like a really good idea, I will add it to my list of features.
The project is still alive. The only problem is time. Since version 0.0.6 I didnt wrote any devlogs, because of the lack of new features. The most updates were bugfixes and performance ones. Currently I prepare everything for an open source release (Writting documentation, get a stable api of the underlying library). But I will announce the open source release as devlog.
Nice game especially it seems you wrote your own little engine. But at the end I didn't know where to get more weapons for the soldier to enter the dungeon. Maybe a little Questinfo like "Go to xy" would help or maybe the quest was buggy, because I've completed the most quest earlier.
The movement of the player is a little bit janky and made me a little bit motion sick. A smoother movement would be nice. But overall it's a nice little RPG, and that's in 48 hours.








