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A jam submission

TowerTripView game page

- Kenney Gamejam 2023 submission - An Exploration + Tower-defense hybrid in which you find turrets to fend of ghosts.
Submitted by WhySoup (@WhySoup) — 42 minutes, 24 seconds before the deadline
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TowerTrip's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#1713.2683.444
Overall#1783.1973.370
Concept (gameplay)#1793.0573.222
Adheres to jam theme#2053.2683.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

albeit quite confusing I had tons of fun!
once you understand the wave system and searching for towers the game gets really fun,
visually very gorgeous, excellent choice of assets!
the mechanics are well done, the idea unique too! the first tower defender I see!
overall a very solid entry, great work!

Submitted

It's a really nice idea to search and find the towers instead of just buying them. But some sort of fast travel or map to quickly place the towers you've found in one spot would be nice.

Submitted

Overall it was very fun. Took me a while to understand the mechanics, maybe you could have some sort of guide at the beginning.

Other than that i really enjoyed it!

Submitted(+1)

Really good! The concept is wonderful, and I would play this a lot with some adjustments :D

Using only the mouse is a great choice, however I would have preferred keyboard controls for the character because it was really hard to maneuver around the map and sometimes it would go around instead of going straight towards the point (maybe due to the pathfinding). A visual indicator of the path would have been good in case you don't want keyboard controls.

Searching for towers was also a bit hard, and I was afraid to explore, which is... the opposite of what I should do. I think there is a lack of delay between each waves because you jump straight into the next one. What could be cool is a portal where enemies come from, that open itself after one minute or two, or that you can open yourself. It offers greater control over this aspect of the game and enable the player to engage more in the exploration part of the gameplay.

Towers were really hard to find, at least for me. The map seems to be pretty big, and it is easy to get lost, pair that with the controls that I find a bit clunky and navigation is hard. Towers were scarce, the first one I found was about three to four waves in, and the others took way longer.

Unfortunately, my search for towers led me to lose quite a lot of castle health. A small arrow/indicator on the screen pointing towards the direction of the castle would have been a great thing to have.

With these said, I think this is a great concept that you could build upon in a post-jam version.

(+1)

Great work! You did all this on your own?

Developer

Thanks! I worked together with Greenclonk, a friend of mine, we got credits in the game if you wanna check out who did what specifically.

adorable little fun game

(+1)

It was fun working on this with ya!