At first, the atmosphere and unique movement mechanics—different from a typical casual game—kept me playing. I kept expecting to run into some monsters in an atmosphere like this, but it never happened. The game has high potential, but it feels like the developer aimed for a walking simulator! :) When I saw the gguy, I just ran right up to him because after walking the whole time without any threats, I lost all sense of fear. I have to admit, though, you did a great job with the camera and atmosphere. Keep it up!
vahabov007
Creator of
Recent community posts
Hi everyone! 👋
We are Team Camelot, a group of developers diving headfirst into game development! We're excited to present our very first completed project to the community: Camelot Pac-Man, a classic 2D arcade remake built from scratch in Unity (C#).
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🕹️ Game Overview & Summary
Camelot Pac-Man is a fast-paced, browser-playable maze runner that recreates the iconic arcade experience with custom twists:
Engine & Logic: Built using Unity 2D with custom C# scripts for state-machine enemy logic, movement physics, and seamless menu state management.
*Art & UI: Features a mix of retro asset packs and hand-drawn MS Paint sprites, along with a custom settings interface.
Controls:
Movement: Arrow Keys / WASD
Pause / Settings: ESC
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🎯 Our Learning Journey
As software developers learning game architecture, our goal with this project was to master state management, WebGL deployment, and collision logic. You might encounter a few minor bugs or quirks while playing, but we decided to preserve this release as an honest snapshot of our initial learning milestone before we move on to our next project!
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🔗 Play the Game
No downloads required—you can play directly in your web browser:
👉 **https://vahabov007.itch.io/camelot-pac-man**
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💬 We would love for you to give it a spin, test your high score, and drop any constructive feedback or thoughts in the comments below. Thank you for your time and support!

