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v3nn7

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A member registered May 24, 2025 · View creator page →

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Hi! Thank you very much for supporting my work 🙏
The pack is provided as a spritesheet – that’s the standard format.
You can slice it into separate PNGs in Unity or with free tools (like GIMP or an online spritesheet splitter).
Let me know if you need a quick guide, I can help.

rev

Hey everyone! 👋
We’re building OMNIA, an epic, procedurally generated god-sim/sandbox in Unity (C#), where you:

  1. Create entire solar systems

  2. Terraform planets

  3. Spark life into existence

  4. Manage—or destroy—civilizations

Who we’re looking for:

  • Unity Developer (C#) – gameplay, AI, networking

  • 3D Artist (Modeling & Texturing) – planets, assets, VFX

  • UI/UX Designer – clear, intuitive power and stats panels

  • Systems/Mechanics Designer – elemental mechanics, LifeStage progression

Tech demo scheduled for December 2025, featuring:

  • One procedural sun + 3–5 planets (Desert, Forest, Ocean, Ice, Volcanic profiles)

  • LifeStage system: Dead → Flora → Fauna → Civilization

  • Core divine powers: Grow Flora, Meteor Storm, Terraform

  • Basic OrbitController, random orbits + one moon

  • Simple UI: planet selector, stats display, power buttons

  • First ambient loop for one biome + foundational SFX

Interested? Join us on Discord: v3nn7.dev. Let’s make the universe tremble! 🚀

**About Me:** 

Hi, I'm Krystian! I've been working with Godot for about a year, creating prototypes, 2D games, and tools (raycasting, pooling, editors, simple network synchronization). I also know C++ (e.g., GDNative, modules) and have basic C# skills (.NET integration/modules).

**Skills:** 

GDScript (~1 year), C++ (GDNative, custom modules), Basic C# (.NET integration), 2D Game Development, Prototyping, Tools Development

**Availability:** 

Part Time - 20-30 hours/week (or more if needed), immediate start

**Rates:** 

From €12/hour, negotiable based on project scope, duration, and complexity

**Contact:** 

Discord: v3nn7.dev

**Portfolio Link:** 

https://nevadostudio.com

**Additional Info:**

Approach: "No fluff" - upfront about limitations/risks, clear scope/MVP, short sprints with regular progress reports. Eager to learn (APIs, shaders, optimization) and open to long-term projects.

Hello!

I'm looking for a talented 2D pixel artist and world designer to join our indie game hobby project. We have 2 programmers, me as QA and lead, and one team member handling other tasks. Now we need someone to create pixel art assets and build the game world.

About the game:
Our game is a dark, intense roguelike set in a post-apocalyptic world full of zombies. Players explore, scavenge, and survive against hordes of undead in a harsh environment. The project is made with the Godot engine and is currently in early alpha / early prototype stage. We're passionate hobbyists dedicated to creating a unique and atmospheric experience.

What we offer:

  • Collaboration on a passion project, without guaranteed financial compensation

  • Full creative freedom in world design and pixel art

  • A committed and serious team focused on progress and quality

  • Opportunity to gain experience and build portfolio

What we expect:

  • Portfolio with relevant 2D pixel art (worlds, tilesets, characters, etc.)

  • Commitment to deadlines and communication

  • Willingness to collaborate and accept feedback

Please reply if interested or contact me directly on Discord: v3nn7.dev

Thank you for considering this opportunity!