Hi! Thank you very much for supporting my work 🙏
The pack is provided as a spritesheet – that’s the standard format.
You can slice it into separate PNGs in Unity or with free tools (like GIMP or an online spritesheet splitter).
Let me know if you need a quick guide, I can help.
v3nn7
Creator of
Recent community posts
Hey everyone! 👋
We’re building OMNIA, an epic, procedurally generated god-sim/sandbox in Unity (C#), where you:
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Create entire solar systems
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Terraform planets
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Spark life into existence
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Manage—or destroy—civilizations
Who we’re looking for:
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Unity Developer (C#) – gameplay, AI, networking
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3D Artist (Modeling & Texturing) – planets, assets, VFX
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UI/UX Designer – clear, intuitive power and stats panels
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Systems/Mechanics Designer – elemental mechanics, LifeStage progression
Tech demo scheduled for December 2025, featuring:
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One procedural sun + 3–5 planets (Desert, Forest, Ocean, Ice, Volcanic profiles)
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LifeStage system: Dead → Flora → Fauna → Civilization
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Core divine powers: Grow Flora, Meteor Storm, Terraform
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Basic OrbitController, random orbits + one moon
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Simple UI: planet selector, stats display, power buttons
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First ambient loop for one biome + foundational SFX
Interested? Join us on Discord: v3nn7.dev. Let’s make the universe tremble! 🚀
**About Me:**
Hi, I'm Krystian! I've been working with Godot for about a year, creating prototypes, 2D games, and tools (raycasting, pooling, editors, simple network synchronization). I also know C++ (e.g., GDNative, modules) and have basic C# skills (.NET integration/modules).
**Skills:**
GDScript (~1 year), C++ (GDNative, custom modules), Basic C# (.NET integration), 2D Game Development, Prototyping, Tools Development
**Availability:**
Part Time - 20-30 hours/week (or more if needed), immediate start
**Rates:**
From €12/hour, negotiable based on project scope, duration, and complexity
**Contact:**
Discord: v3nn7.dev
**Portfolio Link:**
**Additional Info:**
Approach: "No fluff" - upfront about limitations/risks, clear scope/MVP, short sprints with regular progress reports. Eager to learn (APIs, shaders, optimization) and open to long-term projects.
Hello!
I'm looking for a talented 2D pixel artist and world designer to join our indie game hobby project. We have 2 programmers, me as QA and lead, and one team member handling other tasks. Now we need someone to create pixel art assets and build the game world.
About the game:
Our game is a dark, intense roguelike set in a post-apocalyptic world full of zombies. Players explore, scavenge, and survive against hordes of undead in a harsh environment. The project is made with the Godot engine and is currently in early alpha / early prototype stage. We're passionate hobbyists dedicated to creating a unique and atmospheric experience.
What we offer:
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Collaboration on a passion project, without guaranteed financial compensation
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Full creative freedom in world design and pixel art
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A committed and serious team focused on progress and quality
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Opportunity to gain experience and build portfolio
What we expect:
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Portfolio with relevant 2D pixel art (worlds, tilesets, characters, etc.)
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Commitment to deadlines and communication
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Willingness to collaborate and accept feedback
Please reply if interested or contact me directly on Discord: v3nn7.dev
Thank you for considering this opportunity!




