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Uvasi

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A member registered Jun 21, 2024 · View creator page →

Creator of

Recent community posts

Thank you for your feedback on the bugs. We've updated the packs.

Fixed "Owl" bugs:

  1. The owl was shooting with an extremely short time interval.
  2. The owl's projectiles ignored enemies when selecting any language other than English.

Fixed enemy bugs:

  1. For most enemies, the death animation looped infinitely.
  2. The "Hanger" sprite was positioned much higher than its collider.

https://uvasi.itch.io/language-survivors

Finally, our big new update is ready. The plans are ambitious)): we want to create a game that can revolutionize the language learning app market and help millions of people. We would be grateful for any feedback, it’s very valuable to us. For those who leave a review, we have a gift — a pack of 100 words.


Thank you.
We're not sure yet, but it's most likely going to be in German, as we've received requests for it. If you have any suggestions, feel free to share, and we'll consider them.

Hi, to make it more clear about the game updates, we finally prepared a video

Hi, guys!

We're excited to introduce our new major update.  Language Survivors 0.0.3

After the first version of the game, we received feedback that guessing a word by rearranging letters could be difficult if you didn’t know it beforehand. To address this, we added a character called "Professor", who has the ability to reveal enemy names for a 20 seconds.



You can also look forward to: 63 new enemies, a new map called "Forest," and various other improvements.

We're considering adding another language but haven't decided which one yet—we'd love to hear your suggestions!

The game now features over 100 enemies. It's currently undergoing active refinement, so we’d greatly appreciate your feedback on improvements!

We're preparing the game for launch on Google Play and really need your feedback—what to add, how the gameplay feels, and anything else you think is important. 🙏

Loved game and mechanics, really cool design and idea, good puzzles, loved it :)

Really cool, liked the mechanics and blocks, and puzzles hard enough, enjoyed it

Funny game, cool concept and idea, 5 stars :)

Cool mechanic with growing and shrinking, after some time finally made it to battery, 5 stars :)

Cool game, pretty good mechanics what you need certain length and form, 5 stars

Funny game, loved mechanic when rock sticks to you haha, one time i flung in sky so far i jumped over mountain which saved my run :), 5 stars

Very neat game, liked growing mechanic, 5 stars :)

Pretty cool game idea and mechanics, i would love to see future version of it, 5 stars :)

Very good for puzzle game!, liked mechanics, and puzzles themselfes too

Pretty good style of hands, single annoying thing was that i could move only with arrows, not with w a s d keys

Nice graphics and gameplay, loved concept, 5 stars

Pretty nice funny game, cool ending, love the mechanic with shovel haha

Pretty neat game, difficult yet cool mechanics which making even first level hard, enjoyed it!

Loved the game, cool mechanics and gameplay, there was single problem i encountered during playing it though, i accidently place cube in wrong place, and now i cant summon him again

Thank you very much for the positive feedback despite the technical state of the game. Unfortunately, during the current GameJam, we didn’t have enough time to perfect the main mechanics, and as a result, we couldn’t create a full-fledged tutorial. Your health bar is not displayed as a bar at the top but as the ‘Visibility Range,’ which means the intensity of your glow. The bar at the top is the Oxygen bar, which depletes passively. You can increase the jump height by activating the density macro parameter (macros are activated by pressing the Z button), which increases the jump height over time but also increases oxygen consumption (we plan to add many other macro parameters in the future).

Currently, there is only one. If you have any other questions, we will be happy to answer them.