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I absolutely love the unique control scheme here. Going from not even understanding basic movement to slowly learning about different button combos to perform more moves feels very satisfying. I haven't finished it yet, but this is definitely one I'll go back to once I've given more things a vote to give it more attempts.

Very well-made! I especially enjoyed the sound design; it really added a lot to the general feel of things. The powerup system was also clever; I had an "Aha!" moment when I figured out exactly what the yellow squares meant".

I'm encountering this same issue, too.

I really enjoyed this. So many of the powerups weren't at all what I expected to get, in the best way possible!

Very cute!

This was a neat idea! I loved how the abilities were unique compared to what you'd expect to find—a levitate instead of a jump and a bomb instead of a simple projectile.

Very cool concept, well-demonstrated mechanics, and I love the music in the final section.

I did have to restart the game early on because I accidentally placed the first key somewhere inaccessible, and the jumps to get to the final arcade cabinet were a little difficult, but other than that I had no issues.

This was a fun little experience! I liked the pacing of showing the obstacles and gradually giving you more knowledge and tools to avoid them or use them to your advantage. I also enjoyed the little secret interconnected-ness in a couple places.

I couldn't find the way to activate the 3-hit switches, but... I kind of launched myself over a wall with a turret to reach the ending part. Oops.

Would love to see a more finished version of this!

Very pretty game, love how the visuals come together. The movement is a bit of a challenge to get used to, but it's interesting while remaining simple.

The boss was a bit too challenging for me -- I would love to see past it. I'm intrigued by what else this game has to offer.