An interesting entry! I loved the idea to have the whole metroidvania on one screen. The art style and overall tone was well done. The ability to immediately warp back to the center at any point made backtracking a lot less tedious (and also possible at a few points) than it could've been.
I think the most immediate issue I had was a lot of the platforming ended up feeling frustrating, in particular any time I missed a jump and was just stuck inside of the grabby hands until I died. Not sure if that was a bug, but it definitely was the cause of the majority of my deaths. I don't think this game has coyote time but it felt like it definitely could've used it given how many jumps I tried to make and just didn't happen, leading to me falling into a pit immediately after.
The ability cycling by parrying the bullet is a unique idea, but in practice ended up feeling tedious when I saw where I needed to go and knew I'd just have to spend several seconds cycling through existing abilities to get the correct one to pass. The actual powers themselves were pretty cool, though.
Early on after I first got the starstruck ability, I think I somehow died during the getting powerup sequence, which led to me being stuck in that state when I respawned. I ended up needing to quit and restart.
I did end up finishing the game, and I think the game is pretty good! It just could use a little more polishing in a few places.