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I was skeptical about how a top-down driving game could work as a metroidvania, but you knocked it out of the park! The blueprint aesthetic was fun, it took me longer than I'd like to admit to figure out how I was supposed to get out of the first room, but past that everything else was very smooth. I think there was one room in the left area I never figured out how to get to, but other than that I think I got most of the extra powerups when I went back to explore before the end. Great work!