yes, there are 3 upgrade slots available and if you have enough common öres (blue, green, purple), you should be able to buy them. You cannot buy upgrades with gold.
Upgraded Studio
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We are excited and proud to announce that the Orebits Demo is now available for you on Itch (and Steam)! Let the asteroid mining begin...
Play the Orebits Demo on Itch: https://upgraded-studio.itch.io/orebits
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About Orebits and development:
We (Bob and Maarten) have been chipping away at Orebits every Friday for the past 18 months! So releasing this demo is a biiiiiig milestone for us.
Can’t wait to see reactions from the Itch.io community! Hopefully we’ve added something worthy to the incremental genre for you to try out.
We’ve done our best to make Orebits a little bit different, with:
- A polished, atmospheric art style (yes, handcrafted, no AI)
- Real voice-acting!
- A roguelite tech tree that makes every ‘prestige’ feel different (pick from randomly presented skills)
- Randomly generated asteroids
- Weird anomalies to discover
- Chunky retro futuristic UI with lots of glitches
- Active AND automatic clicking with our patented ‘Activity Gauge’
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Thank you & enjoy!
I loved it! Fun concept where the theme can shine. The gameplay was solid with funny, but tough choices. The audio and visuals come together nicely. The only real critique I have is that the platforming is not tight enough for my taste. The jump feels too short for my liking and it's hard to stand on the platforms when you come from a ladder. Besides that you got one of the highest ratings from me! Great one!
Great entry! Plays nicely and everything comes together really well. I agree with my buddy Ressurected Studio that the game becomes difficult fast. I must shamefully admit that I ragequit early on, because I couldn't get further than the third screen with the 2 floating lavaballs on the right. I'm bad at skill-based games. Another tip I want to give you as a designer/artist is: you can tell the art is mixed together. The title screen looks impressive and grim, but it doesn't fit the colorful gameplay graphics. Maybe next time you could bring the two closer together by applying a color filter to the assets to make it fit your game world. A bit less saturation and color filters on the gameplay graphics would have made it more fitting. But that's my opinion.
Congrats on finishing the entry though. Always an achievement to finish a game jam!
Congrats on your entry! I like the vibe. Sound works well. A small design tip: make some backgrounds for your intro texts so they have a place to be and it also makes them easier to read. And it has been said below as well, but I really mis the skip for the intro. The intro is nice, but it would be better if you could skip it. Gets repetitive fast and gives frustration, instead of what you want: replayability. I suck at skill based games, so I would like a bit more hand-holding. But we are guilty of a lack of teaching as well. It's hard to finish a game for a jam, so last minute polish like teaching the player is even harder to implement. Plus, it's a personal thing. Some like hand-holding, others hate it.
Great game! And thanks for your amazing feedback :)
