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UnreasonableCaplet

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A member registered 88 days ago · View creator page →

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(1 edit)

I have come across a repeat game-crash upon using the second, "hidden" charge combat ability for the wizard. It's the one found on the right path of the first dungeon, and it enables the Wizard to pull off Saitama's signature move, "Multiple Sequential Punches." Only one problem with that: occasionally, upon using it on an enemy during combat, the game crashes, and as I mentioned before, game crashes are a bit of a pain to deal with at the moment.

I managed to save the error code that was spewed out as a result and it is pasted below:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_player_battle_wiz:

Unable to find any instance for object index '138506'
at gml_Object_obj_player_battle_wiz_Step_0
############################################################################################


I'm not well acquainted with the game's code, so I have no idea what it means other than the fact that it tries to reference some sort of object and fails. Maybe it has something to do with the attack killing an enemy before the punching sequence is done, although probably not.


In any case, I'd advise other people playing the demo to avoid equipping that super move for the time being.

(1 edit)

Heyo! Firstly, I just wanted to say that I've been having a lot of fun with the demo- I think the game is a hoot and a half, and I'm eager to play the full version on release.

That being said, I think that there is something majorly busted in the demo: your game files aren't persistent. Basically, in my experience, if I had a save file with some progress in it and I closed the game program, all of the save data would vanish, and I wouldn't be able to resume from the nearest campfire- I always have to reset from the start. This is a little bit silly, given that save data is probably supposed to be persistent between game sessions. It's also a royal pain in the likely event that the game crashes after 2 hours of play.

The funniest part is that I know that other parts of the game's data are saved- namely, some of my settings (such as having hit-numbers enabled, which is not the case by default) will persist between game sessions/game crashes. So there's probably just a small error in the code that's allowing other aspects of the game to be saved, just not the one thing you'd desperately want saved: your progress.

Anyways, I'll stop harping on the demo. I know it's buggy- but I think that having a robust save system would really help with debugging so that people would be able to mess with later areas and scout for errors without the fear of losing everything to a random crash. (Also, I haven't seen any major complaints about this yet, so perhaps it's an isolated incident. But, given that it's a problem that I've encountered on two different downloads of the demo, I think it's not just a fluke.)

Hopefully, one of the devs might see this and give it a look, as it would make things a lot nicer. Keep up the good work!


EDIT: Not sure why, but after my most recent crash, the game actually did manage to return to a previous save, so it seems inconsistent. I'll add more edits as I get more crashes.

I can confirm this bug, although it might specifically be a problem with mushrooms, as I was able to buy a stockpile of Invigoras on separate occasions from the shop without them overriding my MushBsct or previously-bought potions.