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OTHER: Her Loving Embrace [KS DEMO]

A stylish turn-based RPG/action platformer hybrid. · By Pringle

The Wizard's Ability to Punch the game into submission (i.e. crashing it)

A topic by UnreasonableCaplet created Nov 24, 2019 Views: 333
Viewing posts 1 to 1
(1 edit)

I have come across a repeat game-crash upon using the second, "hidden" charge combat ability for the wizard. It's the one found on the right path of the first dungeon, and it enables the Wizard to pull off Saitama's signature move, "Multiple Sequential Punches." Only one problem with that: occasionally, upon using it on an enemy during combat, the game crashes, and as I mentioned before, game crashes are a bit of a pain to deal with at the moment.

I managed to save the error code that was spewed out as a result and it is pasted below:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_player_battle_wiz:

Unable to find any instance for object index '138506'
at gml_Object_obj_player_battle_wiz_Step_0
############################################################################################


I'm not well acquainted with the game's code, so I have no idea what it means other than the fact that it tries to reference some sort of object and fails. Maybe it has something to do with the attack killing an enemy before the punching sequence is done, although probably not.


In any case, I'd advise other people playing the demo to avoid equipping that super move for the time being.