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Unlit Color

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A member registered Aug 07, 2017 · View creator page →

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SILICON is a hand drawn point and click video game. You are playing as a character with no arms, exploring a strange castle. The game is currently in developement, i'm mixing Japanese ink with digital painting.

Point and click is very good for games focused on stories and art. Amanita Studio and some retro games like Sanitarium and Bad Mojo inspired me to choose the genre.

You will have to explore and learn by yourself what is happening in the game. I'm not telling you where to go, what to do, what to think. Therefore, this game will have mutliple choices about the direction you will choose, the decisions you will take. It means two players won't have the same story.



The main character has no arms. I noticed that video games never have a main character with any disability, there's a lack of diversity. In Silicon, given the absence of arms and hands, some actions will be hard or even impossible to perform, you will have to think like a person without arms.

You are free to interpret who the character is (i never said he or she), as well as what is happening in that caslte, according to your discoveries.

Dev process
All the developement is purely improvisational, this is how i have always worked. I have a general idea of what i want, then i spend days thinking, looking for inspiration and experimenting with the ideas. I don't know how the game will end, i will know on it later.

Firstly, i make a drawing with pencil. This is the sketch where i try, erase, try again. Once i finished my drawing, i put ink over the shapes and paint the shadows. I use ink with a calligraphy brush, that brush is very useful for drawing any kind of shape. I am mainly inspired by the Nihei Tsutomu manga Blame! and Abara, Seung Chun Lim's sculptures, brutalist architecture, Hong Kong slums...



The animations technics are a mix between traditional and modern animation. After the inking, i finish it with digital painting (Photoshop) to add more details, frames... . The animations are made with After Effects.



Regarding the soundtracks, i'm making atmospheric and experimental sounds using Fruity Loops and Kontakt.

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This is not a bug but the game engine itself, i can't really change it because Bitsy is very limited ^^'

Thank you for your comment ! Can you tell me more about that bug ? Is it like, the character keeps changing room when you keep pressed left or right ?

haha yeah i noticed but no problem :p Bitsy is nice for to make simple games but its limitations can make problems like that. It will usually be used for to talk to other characters but not really walk on invisible events. 

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The choice is a tiny detail in medicine. The point is to go through the red door. When we are sick, the medicines always look the same when we take it, right ? This is why I did not make any difference or gave any explanation, otherwise who would choose to directly end the game after 10 seconds ? So, yeah, we could say it is random, but for me, it is linear. Because you will still have to take the other one to really start the game.

Thanks ^^

I updated the game according to the problem you had between the walking phase and the dialogs. So now we can see where are the dialogs without mistakenly skipping them ;)

Thank you very much :)

Hi ! thanks for playing. You can choose between two medicines: One is normal (the one you took), the other one brings you to the insane world. 😉