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I updated the game according to the problem you had between the walking phase and the dialogs. So now we can see where are the dialogs without mistakenly skipping them ;)

(+1)

Haha thanks and sorry for the overreaction in the video whining about it I had just tried to do a walk through on a skill platformer and failed so I was in a mood. I actually jump scared myself editing the video cause I screamed when I skipped one XD. I saw you added colored tiles for the dialogue areas which is a really smart way to tackle it!

(+1)

haha yeah i noticed but no problem :p Bitsy is nice for to make simple games but its limitations can make problems like that. It will usually be used for to talk to other characters but not really walk on invisible events.