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unityloop

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A member registered Mar 29, 2026 · View creator page →

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Hi Builders,

I’m opening Civic Nightmare a little more seriously to contributors.

It’s a small Godot RPG that started as a strange side project and, unsurprisingly, became progressively stranger.

It’s a 16-bit political satire RPG with a procedural overworld, absurd locations, dialogue-heavy encounters, hidden scenes, arcade-style interruptions, conspiracy-level detours and a cast of very recognizable public figures thrown into situations they probably never expected to be in.

The project is already playable and has a complete game structure, but it was never designed around a conventional roadmap or even a particularly conventional idea of what an RPG should be.

That is also the part I’d like to preserve.

I’m currently focused on several other projects, so rather than letting Civic Nightmare sit untouched, I’d love to see what other people might bring to it.

Contributions could be anything from:

  • Godot / GDScript improvements
  • gameplay polish
  • new rooms or encounters
  • dialogue and writing
  • pixel art
  • UI/UX
  • sound and music
  • accessibility
  • translations
  • testing and bug fixes

There is deliberately no giant feature list waiting to be implemented.

If you play it and think “this would be better if…”, that is probably a perfectly good place to start.

Small fixes are welcome. Weird ideas are welcome too.

For larger gameplay or story changes, opening an issue first is appreciated so we can make sure they still fit the very loose logic of the world.

The source code is available under the MIT License. Media and narrative assets have separate usage terms documented in the repository.

Play the game: https://unityloop.itch.io/civic-nightmare

GitHub: https://github.com/Daniele-Cangi/civic-nightmare

If you enjoy working on projects that are a little outside the usual boundaries, feel free to jump in.

Making it more polished would be great.

Making it stranger without breaking it might be even better.

Done. Thanks

(1 edit)

XCP Studio is preparing for release.

Build games elsewhere. Adapt them to Xbox. Run them on real hardware — no Microsoft SDK required.

XCP Studio already supports the foundations for 2D, 3D, UI, audio and behaviour through its own adaptation and runtime pipeline.

It isn't a universal “drop any game in” converter yet.

But the important part already works.

Build somewhere else. Adapt it. Run it on Xbox.

The next devlog will be the release.

Follow XCP Studio on itch.io: https://unityloop.itch.io/xcp-studio

More about the project: https://xcpstudio.com

Attached: early XCP results running on real Xbox hardware — including Forge and MiniLENS.

(5 edits)

WorldLoop

Hi everyone,

We are building WorldLoop, a web-to-Roblox procedural construction engine.

The goal is to remove the “empty baseplate problem”: instead of manually blocking out every house, tower, compound, or map element from scratch, you generate architecture from a web dashboard, preview it, and send it into Roblox Studio.

WorldLoop is not an official Roblox product. It is an independent creator tool built around a deterministic CAD-style generation engine.

Current features include:

- procedural houses, towers, buildings, compounds, and castle-like structures

- browser-based 3D preview

- Roblox Studio delivery through a local helper

- Roblox OAuth sign-in

- structure size/style/material controls

- interiors, stairs, roofs, doors, windows, and facade logic

- experimental mesh, voxel, and destruction-oriented modes

The stable part of the system is the CAD/primitive generation pipeline and  the surface/voxel map. Mesh layer is being developed as optional experimental layer, not as the structural truth.

I’m currently using itch as a public beta/devlog surface and would like feedback from creators who build environments in Roblox Studio.

Try / view the project:

https://unityloop.itch.io/worldloop

Link website:

https://worldloop.io

Any feedback on the workflow, positioning, or first impression would be very useful.

thanks! if you look closely, many cards recall both VG and movie characters, a mix of the 90s

thanks and yes it´s a bit crazy :)

Happy to answer about the game! enjoy

Hi everyone,

I’ve released a small browser game called Civic Nightmare.

It’s a short satirical RPG where a broke citizen tries to renew a passport while moving through a distorted world of bureaucracy, power, media spectacle, and political caricatures.

Visually it leans into retro game aesthetics, CRT distortion, and a deliberately strange atmosphere. It’s not a big polished commercial game, but a compact interactive satire built to be memorable, uncomfortable, and hopefully funny in the right way.

Play here:

https://baconet.itch.io/civic-nightmare