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unicornic

40
Posts
2
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1
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A member registered Jun 06, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! Out of curiosity, about how long did you play? A rough estimate works fine

Thank you for playing and feedback!

I really liked the concept and how well it fits the theme! The main thing I noticed is that when the Tetris pieces land on the platform, they tend to slide right off. Bumping up the friction on the blocks would make dodging the red debuffs and building a stack feel much more precise. Speeding up the platform movement would also give the controls a tighter, more responsive feel. Great work!

So sorry my bad ... 

Thank you so much for the comment! Reading it felt like confetti bursting on my screen, I really appreciate it!

I believe you will do much better! great artwork.

Great game and really solid tutorial overall! I struggled a bit with the red marker though, so adding a quick tip or a secondary tutorial specifically for markers would be super helpful. Great job!

I like the tension that comes with the timing aspect, but the swing speed at the start feels a little too aggressive. Combined with how far the drop distance is, it makes landing the blocks quite tough. Bringing the camera in closer to the landing area would really improve the readability and control. Great effort!

Super cute visuals and environment! Pretty relaxed gameplay overall, but having bubbles pop on touch would make it even more interactive. That alarm sound caught me off guard though felt like a nuclear reactor going off!  I think the baby crying is already enough to convey urgency. Well done!

Congrats on the game! The concept is really neat balancing items was already fun on its own, so turning it into a Slay the Spire esque turn-based loop was a cool surprise. The robots are super cute, and being able to put dragged items back is a great touch. Just a small audio feedback: the click sound when the intro dialogue starts sounds a bit like a gunshot; blending in a few subtle ambient sounds could fix that feel. Great work!

Cute visuals, would be better with remaining step UI. Great work!

Great job with the theme fit! Played 5 runs and really enjoyed it. An endless mode focused on surviving by balancing factory profits with forests would be awesome, along with a few placement helper tools. Congrats!

Oh no, I just realized you were a fish! 🐟 I am so sorry for accidentally turning you into a cannibal... please don't execute yourself!  Glad it was tasty though thanks for playing!

Thank you so much! Glad you enjoyed the vibe and the wave mechanics!

Got stuck on level 3! I really wish I could rotate the items in my hand :( Thanks for the game!

I'm not super familiar with poker, but I really enjoyed this! The visuals and UI look solid, but adding a background shader or some subtle animations similar to balatro would make it pop even more. Great idea and a cool alternative take on Balatro. Well done!

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eat my game I already ate ur game

Nice idea I needed to interrogate a suspect. Thank you.

hard to understand, cool visuals

When dragging to aim, the cubes prioritize going upwards, making it tough to close the gaps (I really tried to fill them!). I made it through quite a few days, but noticed there weren't any events like earthquakes. Maybe survival could be tied to how solid your build is? Cool game overall, congrats and well done! my best score 84k

Cool idea great game, good luck!

I love the art style great work! I couldnt get used to brethe in and out for 10 min I really tried a lot, my bad probably. Dodging and trying to breath is really hard I tried and enjoyed for a moment. Breath tutorial maybe should restart after my failure breaths. I couldnt breath on my first run but game pushed me in to boss fight even I didnt understand breathing. Great game

Lovely art style and really creative gameplay. Great job, congrats!

Thank you for feedback! 

thank you!

Thank you for the feedback

Awesome take on the theme, congrats!

rated

Great take on the theme and a really enjoyable puzzle. Awesome work, congrats!

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made 92 rated.


there is my game check out. hope you enjoy. 
https://itch.io/jam/bezi-jam-13/rate/4932120

Super cute character and background art. Loved the relaxing music selection, great job!

If you cleared Day 1, you take a gamble. As soon as you hit Day 2, catch a few fish, throw off the balance, and sink the boat. This gives you a chance to build a much better economy than Day 1. Just a heads-up: the balancing is pretty rough and the game has no real ending—nothing happens on Day 5, so don't stress if you get stuck on Day 4!
https://itch.io/jam/bezi-jam-13/rate/4932120

Really nice thematic execution. I loved the atmosphere, and the sounds were great as well!

Cool concept and neat pixel art! Great job!

Great job on matching the theme! It's a game mechanic that's pretty popular on mobile. I would've really appreciated an option to mute or turn down the audio, though. Congrats!

Nice art and intro! I'd love to see the HP bar's gothic theme matched with the art style in the gameplay area. Right now, they feel a bit disconnected.

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Thanks for the feedback! Everyone was saying reaching Day 5 is almost impossible and they couldn't get past Day 3, so I'm honestly happy you found it easy.

I think if a silhouette transfers courage to another, balls equal to the amount of points transferred should be fired from one side to the other in sequence. Not sure, but what if we could swap their positions? BTW I agree with @Bl0ck head, they have a point—the star marks usually kinda give away the answer.

thank you

 You don't have to install. It's a build version so you just need to download the .rar and double click to "FinalNnyol.exe"