Thanks for playing! Out of curiosity, about how long did you play? A rough estimate works fine
unicornic
Creator of
Recent community posts
I really liked the concept and how well it fits the theme! The main thing I noticed is that when the Tetris pieces land on the platform, they tend to slide right off. Bumping up the friction on the blocks would make dodging the red debuffs and building a stack feel much more precise. Speeding up the platform movement would also give the controls a tighter, more responsive feel. Great work!
I like the tension that comes with the timing aspect, but the swing speed at the start feels a little too aggressive. Combined with how far the drop distance is, it makes landing the blocks quite tough. Bringing the camera in closer to the landing area would really improve the readability and control. Great effort!
Congrats on the game! The concept is really neat balancing items was already fun on its own, so turning it into a Slay the Spire esque turn-based loop was a cool surprise. The robots are super cute, and being able to put dragged items back is a great touch. Just a small audio feedback: the click sound when the intro dialogue starts sounds a bit like a gunshot; blending in a few subtle ambient sounds could fix that feel. Great work!
When dragging to aim, the cubes prioritize going upwards, making it tough to close the gaps (I really tried to fill them!). I made it through quite a few days, but noticed there weren't any events like earthquakes. Maybe survival could be tied to how solid your build is? Cool game overall, congrats and well done! my best score 84k
I love the art style great work! I couldnt get used to brethe in and out for 10 min I really tried a lot, my bad probably. Dodging and trying to breath is really hard I tried and enjoyed for a moment. Breath tutorial maybe should restart after my failure breaths. I couldnt breath on my first run but game pushed me in to boss fight even I didnt understand breathing. Great game
made 92 rated.
there is my game check out. hope you enjoy.
https://itch.io/jam/bezi-jam-13/rate/4932120
If you cleared Day 1, you take a gamble. As soon as you hit Day 2, catch a few fish, throw off the balance, and sink the boat. This gives you a chance to build a much better economy than Day 1. Just a heads-up: the balancing is pretty rough and the game has no real ending—nothing happens on Day 5, so don't stress if you get stuck on Day 4!
https://itch.io/jam/bezi-jam-13/rate/4932120
I think if a silhouette transfers courage to another, balls equal to the amount of points transferred should be fired from one side to the other in sequence. Not sure, but what if we could swap their positions? BTW I agree with @Bl0ck head, they have a point—the star marks usually kinda give away the answer.



