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RainFall

45
Posts
A member registered Jun 09, 2025 · View creator page →

Recent community posts

As of now, I plan on improving the games I have. Thank you for the encouraging words! 

Level readability is not something that I've accounted for when making a puzzle game. Since I'm a solo dev, I'd just test the levels and assumed everyone understands how the level works. I'll keep that in mind in the future!

I'll fix the evil ghost bug post-jam. Thank you so much for the review!

The tutorial can be a little overwhelming due to the amount of information presented all at once. 

The ghost can actually pass through any block except for the light one. If you find yourself stuck, there is a restart button in the pause menu(button at top right/esc button on keyboard). Sorry if you find it frustrating! (⁠ᗒ⁠ᗩ⁠ᗕ⁠)

I'm glad you loved the tiny lore behind the game! Thank you so much for the feedback!

Thank you for the compliments!

I do agree that the buttons looks different compared to others in terms of artstyle. (Everything excluding the walls are hand-drawn, I'm not a very artistic person :p)

I'll take on your advice on making the connection between the buttons and the gates clearer. Appreciate the feedback!

The tutorial was long mainly because I basically cramped all the mechanics into one. It was a bit rushed too.

But I'm glad that you find the puzzles fun! Thank you for the feedback!

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The puzzles are very well designed. The puzzle really takes me back to the math I did when I was still a kindergartener.

The sound designs are added in very well with the dragging sound and placing sound. It makes the game very satisfying to play.

I really enjoyed solving the puzzles!! 

The idea of this game is very unique, a little too unique... 🥴

The artworks and visuals are very well done. 

One suggestion I have (if you're looking to further develop the game post-jam) is that the game can have more minigames, or even a story mode. It can be about helping others, or even yourself as the player to break free from more bad habits. 

All in all, great game, and keep up the good work!

The start of the game was very slow. Other than that, I enjoyed the gameplay afterwards, being able to expand the factory is fun. Visuals are simplistic. A few adjustments to the progression can definitely improve the game by a lot!  

The game could use a little of optimization. The tab was using up 2.2GB of memory before crashing.
Besides the optimization issue, the game was very simplistic and fun. The cubes are very cute too.

Nice game!

This game was very challenging and very different from the usual rhythm games, which makes it unique. I think you’re very creative with the theme here. I had a great time! Nice work!

I’m not sure if this is a pure visual novel game(like visual novel with no gameplay), but this is the first time that I’ve seen a pure vn with a lot of character movements. I was hooked. I thought that the part after chapter 1 finishes was part of the loop, until i checked the description. xD I really enjoyed the game! Keep on the good work!

I love the art here. The bending part required a few tries to get used to. I was struggling to even bend the metal at first. Overall, the game feels really polished!

Game seems simple but is really fun. I thought this game was another idle game at first, but after playing, I was not leaving the game on idle. Great game!

Everything about this game is very minimalistic. Your game fits really well with the theme too with how addiction is a loop that is hard to break out from. (and yes, older slot machines do in fact spin in a loop) I only managed to get 6 as my high score. Great job!

I feel like the game core mechanic can be expand upon, like overlapping shapes will cause the overlapped part to be transparent. It can open up spaces for more difficult puzzle. The message you are trying to convey here is really relatable. Creating all of these in 4 days without using any premade assets is already amazing. With more polishing, this game can definitely be even better! Keep up the good work!

I like the trial and error aspect of this game. And how each error can bring different outcomes. The narrative is also really nice with all the comedic touches. I find myself enjoying this game!

The game is really similar to cookie clicker, but instead of clicking, its looping. The artstyle also reminds me of Cult of the Lamb. The gameplay feels fresh and addicting. Great game!

I enjoy idle games a lot. Seeing the car race around the track is oddly satisfying. It would be even better if the cars drift around corners. Overall, really fun game!

The levels are satisfying to solve, and the idea surrounding the core mechanic of this game is really creative. I had a great time.

(What they lining up for? xD)

Glad you liked it!

The artwork of this game is amazing! The gameplay and its environment reminds me of Dave the Diver, which I really enjoy. Great game!

The game is reaally addicting, can’t wait for the update post-jam.

I see. I’ll fix it after the jam ends. Thank you once again!

Thank you for the feedback! About the problem with not being able to repeat the solution, is it like impossible to solve the same level with the same solution. If so, do you mind sharing so I can replicate it?

I’m glad you enjoyed!xD

Having every object in the game become interactable can make the world feel more alive. There is a very tiny bug where if you interact with multiple objects while the dialogue is still going on, they will overlap. It is not a game-breaking bug though, just wanted to bring it your attention. Overall, I really enjoy the atmosphere and the exploration of the game. Keep up the good work!!

Thank you so much for the feedback! I’m worried the bugs might ruin the players’ experience but I’m glad that you enjoyed it!

The game really forces you to focus on one task before doing another, which is how I discover I have adhd. xD Great game!

Love the idea! The lil dudes have their own charm. The puzzles are really creative too.

Thank you! A little bit of plot twist can make the story interesting. I’ll be giving the game an overhaul after the jam ends because there’s still so much I want to add/change.

I initially tried to make my own art assets but I’m not a very artistic person. xD Thanks for the kind words!

The animations are so smooth, the idea is pretty cool too.

I’m not sure if it’s just me or not, the hitboxes of enemy feels wrong, and they do waaay too many damage. I do kinda like the player movement, just something about it. Might also be a me thing.

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I feel like a lot more can be added, like as the game goes on, you can add more minigames that players have to do.

The game definitely has room for improvements.

The game looks and plays great. You can never go wrong with making a puzzle platformer in a game jam. xD \nThe art style kinda reminds me of celeste.

The screen flickering gives off old monitor vibes, really showing that low refresh rate. Game is simple and fun, makes me feel like I’m working.

Big fan of puzzle games, I did receive an error after completing stage 5. Other than that, it was satisfying to watch the fire spread.