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UltimoX

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A member registered Jan 29, 2020 · View creator page →

Creator of

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Thank you very much! I worked really hard to get the "dark/demonic vibe".

There is no problem, this is quite a bit hard to understand at first (since the controls are a bit complex for such a short game), but if you read the instructions a few times, you should get the hang of it, since I also had a few friends that struggled at the beginning!

Hope you come back and experience the game the way its meant to be played, even if at least the "eazy mode", since that one is shorter and a bit easier!

Nevertheless, thank you for playing!

I will take your words to my heart, especially the praise regarding the art! xD

I am glad you figured it out and I hope you enjoyed!

Well, it is indeed a bit hard to understand at first, however, once someone gets the hang of it it is quite an experience I believe!

Thank you very much for your kind words and for playing my game!

A very interesting game and although the concept is quite cool, I found that (at least while using the keyboard, since that is the way I have played) I can almost never seem to fire the data the way I want to - is that by design? Another small issue that I have had is that if you restart the level (by pressing "Enter"), the sound of the game or at least the music volume will increase every time

It certainly made me feel like I was hacking something, although the story might be a bit complex for the understanding of some players (myself included at some points) - one suggestion that I have is to put something under the text but above the game so that the text is visible and does not interfere with the game (or perhaps at the very least change the color so that it does not blend in with the environment) - it will also look a bit more aesthetic I believe!

The game mechanic is indeed meant to be a little challenging, however, I do get your point, since I was originally thinking of having the abilities work upon pressing their button and not the mouse click.  (which would have simplified things up a bit, I believe)

The music will appear in the game as soon as I learn how to properly create a beat that at the very least I enjoy xD

The art style (just like everything in the game) is entirely made by me and I am 120% happy that you like it! I especially love the "Ultra Form".

Thanks for the kind words and for the feedback!

Thanks for playing my game and for the feedback!

maybe I will make a simple tutorial in the future - or perhaps update the "Read" section with some images that would explain how to play the game a bit better

Thank you for the nice words and for giving it a try!

*Indeed, some of my friends have told me that it would be a bit easier to get into the "feel of the game" if they had a tutorial - although I do get the point and it is highly appreciated that you told me this, I still enjoy the concept of "learning through failure" a bit more in the case of games xD

This game is amazing and I will entail my full opinion on it below:

Awesome (as in, it feels as it should or quite close):
-The idea of this game reminds of a lot of games that I enjoyed/enjoy
-Upgrades (they definitely make the game experience feel better and better)
-Slowly putting the player through more and more challenges 
-"Secret" areas
-Boss fights (I only experienced the first one, but I am sure there are more)
-Music / Sound

Not so Awesome:
-Lack of enough checkpoints (I am not saying to put a whole lot more - and to be clear, I am talking about the normal ones and not the portal ones - but this is one of the reasons that I, as well as other players I am sure, eventually gave up on pressing onwards)
-Flying enemies that come towards you -> the idea itself is good, however, either due to the level design (having a lot of crumbling platforms instead of normal ones while dealing with them is a bit annoying and so is falling for a long time and having to wait for them to reach you) OR due to the fact that you cannot aim easily enough (with the mouse for example) to take them out and most players will wait for them to be on the same horizontal plane as them before trying to actually destroy them
-Level Design - now, this is not comparable to the two above, however, having more "easily reachable" platforms/areas would definitely help the feel of the game instead of making the game feel like you are always "barely reaching" everything around you - I mean, you have magical wings and you should feel like you are actually reaching stuff easier due to your "double jump" instead of making this a necessity - this should feel like a privilege to have

Lastly, the only thing that I want to say is that I wish I had more time to play your game xD

Highly enjoyable!

Fun to play for a game with only one button xD
The only thing that I wish was just a bit smaller is the collision box of a few things , but other than that, for a simple game like this, everything is quite enjoyable!

It is quite fun  and the idea of this game is highly interesting - If you are going to continue working on it and make a story through some short images , I believe it can become extremely enjoyable

Some things you could consider:
-One thing to add that I believe would help the player a bit is if they would see a red indicator or something similar to the areas where the "Death" columns are going to appear before they sprung up

-Coins or something similar to collect

-Upgrades / Skins -> in any case, something that would require you to have the "coins" like I mentioned before

-Differently colored Letters ? (just an idea xD)

Well, it is a game that is a bit hard and rewards the player for playing it multiple times. (there is also the fact that I created "EAZY MODE" for the purpose of helping players that want to be able to beat the game on "normal mode" after training in it - since this mode takes 2 minutes to beat and only has 2 of the 3 enemies available, as well as a lower spawning rate of the enemies...even though it is not by much)

Nevertheless, I am glad that you played my game - thank you for the feedback and I hope that you enjoyed it!