Regarding the softlock: I seem to be in the hole at the bottom of the screen. Every time I try to move or press R, I get the screen shake and death sound, the timer barely has time to change in that time. It's probably related to how you handle respawning/looping.
UAvian
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Feels really polished, great visuals and audio.
There are many frustrating jumps but the levels with them are thankfully spaced out. Also really sucks when you loop when you're that close to finishing.
I have no clue how you achieved all this in the game jam's time constraints.
Oh and... I somehow managed to softlock myself here

a quit to main menu option would have helped with this.
Thanks for the feedback! The visual feedback thing is an oversight because the sparks already change 5 seconds before the kiwi blows up. The problem is that I didn't account for how fast-paced the levels ended up being :/
The delay of object breaking is one of the many bugs I was forced to ignore due to the time constraints. If we keep working on the game as planned, it should be fixed by the time the next update comes about.
Great idea and even better music! Like the gameplay though I would appreciate if it were faster to move the UI so to make the controls more responsive. I like the enemy variety and I didn't find the game too difficult. The health bar is unintuitive however and only figured out how to use it due to another comment. I also suggest the implementation of more SFX like hurt, UI, game over and enemy ambient sounds.
My favourite parts of the game are probably the music and how you can use yourself and the UI to block/distract enemies from the Debug Core. (My highscore is 350 I think.)
Great idea and even better music! Like the gameplay though I would appreciate if it were faster to move the UI so to make the controls more responsive. I like the enemy variety and I didn't find the game too difficult. The health bar is unintuitive however and only figured out how to use it due to another comment. I also suggest the implementation of more SFX like hurt, UI, game over and enemy ambient sounds.
My favourite parts of the game are probably the music and how you can use yourself and the UI to block/distract enemies from the Debug Core. (My highscore is 350 I think.)
With the graphics you really nailed the vibe of a retro game though I suggest you make more enemies and speed up the pacing because I did not find it particularly engaging. I really appreciate the amount of effort that you put into it and I hope you find the motivation to keep working on it as you plan to!
This is the best itch.io game I've played so far! Controls are decent, art and audio - I highly suggest that you play with increased volume - phenomenal and I have no clue how the level design became that great due to the time constraints.
Suggestions for improvement include a tiny progress bar next to the cursor to better determine how long I have to hold left click for that one tricky jump and to fix a minor bug were the cat gets stuck with its head and behind are separated by terrain like so:



