Thank you for playing! The system that find nicknames for a player at the end of the run is not perfect yet. It's more like a gimmick, kind of a result after a psychological test.
TypingMonkeyStudio
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Thank you for playing and kind words, dear fisher! I plan to release this summer. 2 other characters are basically ready and cool. They need more testing and a couple of video and audio effects.
The fourth (kinda thief) is not yet figured out. I don't like boring characters who are similar to other heroes. So it needs some time to design the 4th guy, and add vfx/sfx for spells.
The other design problem is the ascension system. I recently played Slice and Dice (cool game, recommend!) and I liked its curses/blessing system. Initially I planned to add the standard ascension system similar to Slay the Spire, but now I think it will be better to add curses (+2 food consumption, +25% prices in the shop, bloody bosses, etc.) before the run and give a player a choice what curse/blessing they prefer. So the Nightmare difficulty will be sort of a run with 5 hard curses chosen by a player. What do you think? Nice idea?
Deeep, deeeeeep insights! Thank you very much for your great ideas!
I hope to add the fast mode as soon as possible. It's definitely on my TO DO list.
Considering builds, your were lucky to find 5 Berserk armors. You played greatly and definitely bought trinkets which increase rarity of symbols or create copies of chosen symbols.
By default, you get access only to 4 legendary chests per one run. 2 of them are in the 3rd (and last) act. So basically you have only 7.43% (3/11 * 3/11) chance to find exactly 2 Berserk armors by the end of Act2. Even in this case your axes deal 3 * 3 * 3 = 27 damage without other modifiers (for other heroes 2 * 3 * 3 = 18). Not so out of touch. Though Berserk Armor is under my sight. It's on the verge to be OP. Long time during the development it only doubled the damage of Axes and Maces. Then I buffed it to 3X.
To be honest, I hate multiplicative modifiers and exponential progression. Although people seem to love big, BIG numbers and broken builds. I personally prefer the progression curve closer to Slay the Spire than Balatro. So I added a lot of multiplicative modifiers but hid them in trinkets or epic and legendary chests. Annihilation of enemies with stupid numbers is possible but only in the Act 3.