Thank you for playing and kind words, dear fisher! I plan to release this summer. 2 other characters are basically ready and cool. They need more testing and a couple of video and audio effects.
The fourth (kinda thief) is not yet figured out. I don't like boring characters who are similar to other heroes. So it needs some time to design the 4th guy, and add vfx/sfx for spells.
The other design problem is the ascension system. I recently played Slice and Dice (cool game, recommend!) and I liked its curses/blessing system. Initially I planned to add the standard ascension system similar to Slay the Spire, but now I think it will be better to add curses (+2 food consumption, +25% prices in the shop, bloody bosses, etc.) before the run and give a player a choice what curse/blessing they prefer. So the Nightmare difficulty will be sort of a run with 5 hard curses chosen by a player. What do you think? Nice idea?