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Deeep, deeeeeep insights! Thank you very much for your great ideas!

I hope to add the fast mode as soon as possible. It's definitely on my TO DO list.

Considering builds, your were lucky to find 5 Berserk armors. You played greatly and definitely bought trinkets which increase rarity of symbols or create copies of chosen symbols.

By default, you get access only to 4 legendary chests per one run. 2 of them are in the 3rd (and last) act. So basically you have only 7.43% (3/11 * 3/11) chance to find exactly 2 Berserk armors by the end of Act2. Even in this case your axes deal 3 * 3 * 3 = 27 damage without other modifiers  (for other heroes 2 * 3 * 3 = 18). Not so out of touch. Though Berserk Armor is under my sight. It's on the verge to be OP. Long time during the development it only doubled the damage of Axes and Maces. Then I buffed it to 3X. 

To be honest, I hate multiplicative modifiers and exponential progression. Although people seem to love big, BIG numbers and broken builds. I personally prefer the progression curve closer to Slay the Spire than Balatro. So I added a lot of multiplicative modifiers but hid them in trinkets or epic and legendary chests. Annihilation of enemies with stupid numbers is possible but only in the Act 3.

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I think people might preffer broken builds because this version of the game is not perfect, and therefor very difficult.  I played for ~30 runs, failing to finish the game, when I thought I had very good builds I was proud of.  Then, I tried that Wizard Hat + Mage Robes build, and I won in 2 tries.  Of course I enjoyed the broken build, and the challenge to accomplish it.  But I'd have preffered if my personal decisions were more rewarding.

EDIT:  There's no such thing as perfect, nobody expects perfect, otherwise evolution wouldn't exist, but I think you understand what I mean.  Maybe expecting to beat the game in 30 runs is a bad expectation.  Maybe beating it in 50 runs would be more enjoyable if there'd be character choices or something, to "try different things", give an illusion of control over the retries.