One of the most exciting things I saw in the upcoming GB Studio release was the feature to name each individual flag within the editor! Potentially less referencing of excel sheets for variables coming soon!
Tyler Lombard
Creator of
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Thanks for the feedback and thanks a lot for playing! I know about the graphics glitch with the timer and after some research post-jam it seems it may happen when there are too many actors on the same line but I wasn't able to fix it before the jam was done.
Also, funnily enough if you fail to get home before the timer runs out you get a retry button but I honestly didn't think about giving that option after a successful run. I'll probably change those things once the voting is over so I appreciate the help!
Thanks for playing! I struggled so much with the music and probably spent over a day trying to learn and make music with a tracker. I ended up with something I'm happy though even if the theme of the music doesn't quite fit. I'm also no artist and I took a lot of inspiration from Pokemon Red's art style for graphics that at least let you identify what you're looking at. This was actually my first game although I've been messing with GB Studio on/off for a little bit.
Thanks for playing! The main theme or premise of the game was that whether you complete all or any of the tasks, it doesn't matter. I know most people would talk to as many NPCs as possible so the idea was the reward was enjoying the goofy dialogue. If you rushed and try to speed run all the tasks you would miss most of that.