Yes, no restrictions. All assets purchased through itch.io are royalty free and are usable in any engine without limitations. Enjoy and when you make something awesome let me know!
Tyler Warren RPG Battlers
Recent community posts
I should build a tutorial, since I've had the question asked in a few different places. The short answer is I use a Time Fantasy Palette (unofficial, since Jason insists there is no TF palette) in PixaTool (awesome program!) and a 3x3 pixelization rate. Then in Photoshop do a "nearest neighbor" 3X enlargement to get the size of the image back for default RPG Maker MV. And that's about it.
I'm sure there are other programs that do similar things, like palette manipulation and enlargement, so you can substitute as needed. I intend to put the TF palette I use on LOSPEC one of these days, but I'm hesitant because Jason is not a fan of pushing it out.
P.S. I love Tokiwa's work.
I disagree. It is killing people right now and disrupting life around the world. The point of making it a monster is that it is a monster, a real one and when we can't beat something that's real, it helps to beat it in fiction. I'm not celebrating the virus, I'm giving it a virtual life that can be defeated.
Very interested in this software conceptually, but would like to see more of what it can do. I could only find one tutorial/video intro and while that helped me think of ways I could make a cool spaceship or sword, (which in itself was pretty cool) it didn't give me a great rundown of how to use/manipulate the other features. I'd love to see more tutorials exploring the many ways to use the program. Perhaps with themes like, make an NPC, make a building, make a lake, make tiles, make trees, etc. etc.
I am also particularly interested in seeing what can be done with imported images (something I would do very often). Aside from taking my time to play with the demo, some decent tutorials would greatly enhance the appeal of the software for me (and likely others). Just my thoughts. Thanks!
All good questions. 50 is the total # of monsters in the pack. They are static battlers, not animated. You don't need the other packs to use this one, they are just drawn in a similar style. The monsters are not broken into pieces (if that's what you are asking), each one is presented as a single, flat .png image. Hope this helps.
Ok, will work around it. One other question I have as I watch the tutorials, there looks like an earlier version had a "black outline" feature, I would love to be able to add an outline/border, is that something that still exists?