Thanks. They are static, not animated.
Tyler Warren RPG Battlers
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Chris,
As you've described it, yes, that would be fine to use as an artwork within your game that then is turned to NFT as a part of the game. I would only object to someone simply taking my art, turning into NFTs and doing nothing else. This makes me think I should add language to this affect in my TERMS OF USE, so no one is confused. Thanks for the heads up.
Tyler
Cheers back to you,
Those battlers mentioned were original monsters not based on TF monsters. Partly because I had some items to throw in and partly because I was still targeting the "50" number and needed some fillers. Jason has made a few monster sprites from my guys in the past (because he is an awesome guy), but I don't know that we'll see those listed come to life. Never hurts to ask (or commission him). I think most of the battlers are from only two of his packs (TF Monsters and TF Mythical Monsters), I didn't realize it at the time, but Mythical Monsters is a Patron exclusive, but I really liked the characters in it and wanted to draw them. And I may have snuck in a few that match monsters he created on Patron. When I get some time, I think you're right it's worth making sure the description is as accurate as possible. Thanks.
Interesting, I don't know specifically why it would do that, I double checked the .zip files to be sure the images are in there and used the import option within MZ, everything worked for me. You can always just find the folders for enemies and copy the images you want into it directly into it (outside MZ. So the default folder would be:
Documents - RMMZ - [Your Project's Name] - img - enemies
or
Documents - RMMZ - [Your Project's Name] - img - sv_enemies
You should copy all the images you want to use into those folders (respectively) and they will show up in the enemies list. My only other thought is if you already have a file named the same thing it may reject the import...I don't know if it overrides or keeps originals on import.
Hope this helps. Good luck.
Yes, we've been at it for a while, just released 8 more a few days ago. Patrons also can have access to an "exclusive" pack that has resources not found elsewhere. come check me out at https://www.patreon.com/tylerjwarren
Ah, yes they are RM only. depending what you're looking for you can modify any battlebacks basically the same way. I've used some of Joel's backgrounds in different projects as well https://joelsteudler.itch.io/overworld-battlebacks Looking through the RM storefront battlebacks is definitely a thin offering and some are RM only. Maybe I need to make some of my own :)
Good question. The backgrounds are from other creators. The preview images actually use RPg Maker MV RTP backgrounds that were "pixel-ized" using a program called "pixatool" which is available on itch. there are a handful of background creators out there (I love Tokiwa Graphics backgrounds) and if you use consistent palette and pixel-ization rate it matches really well. I should probably build a little tutorial...
Celestrium, thanks so much for the support! You make a great point about facesets. When I originally built the pixel-style packs I was thinking of them as a catch up for those who already had the original base packs, not realizing some might skip those and grab the pixel ones only. Since then, I began incorporating the "pixel-style" into the base packs themselves, so that people would have every option in a single pack purchase going forward (7th 50 and 8th 50 are built this way). It will take quite a bit of work to make "pixel-style" matching facesets for the pixel-style packs, but I'm adding it to my to-do list, because you're right that is missing.
A year later, but just released another pack of 50 black and white monsters. Check them out at https://tylerjwarren.itch.io/tylerwarrenrpg-9th-50

























