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CreativeFletcher

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A member registered Jul 09, 2017 · View creator page →

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RIP me. Loved how you achieved the difficulty progression. Really struggling what I think is the last stage there, but that's good. Literally kept hitting space and reassuring myself that I could beat it. Only issue is collision. Sometimes it seems unfair because of lack of accuracy, especially when trying to fit in between two rocks. Maybe just needs a smaller sprite so you have some more leeway, or could just be me wanting an easier game. Good stuff!

For what you wanted to achieve, you did it well. If you ever want to go back to it, I suggest trying to separate the background and the solid objects a bit more. I couldn't tell what I would collide with, and what I wouldn't. Also, see if you can figure out what is making the hamster randomly go up a rap for no reason on flat surfaces. Other than though, solid exploration of the key components of a game.

No worries and I didn't realise it was your first project in the engine. Kudos to you! And I'm not good at programming myself, so I completely understand where you're coming from. Just keep up the hard work and keep learning.

No worries! Sadly I didn't save before that happened, but I'll probably have another run through later on tonight. And yeah I've seen you've been posting regular updates. Keep it up, and I'll let you know if I find anything else. But yeah, definitely look into that movement and having more tiles connect the maps. The last one shouldn't be too hard to implement if I remember correctly, just add a few more tiles that the player can use to move to the next map.

Just played about 45 mins of The Last Summer before I encountered a bug. In the cave after Timmy apologises, it just stops progressing. Can still press 'ESC' to open the menu, but that's it.

From what I've played so far, I loved the first two scenes with Timmy and his best friend. The atmospheres were polar opposites of each other, but I felt both of them. I smiled throughout their interactions in the first scene and felt the panic in the second.

I understand you are using RPG Maker, but see if there is any way you can tighten the movement as it feels like I'm walking on ice. It doesn't help that there is only one tile connecting the different maps, especially when it feels as though I should be able to move to the next map from other tiles.

One thing I felt put a damper on the game near the start was when Timmy left the house for the first time and basically shouted foreshadow at the player with his line about what was going to happen over the next couple of days.

The school scene that followed afterwards was an interesting turn though, and I liked how you portrayed his feelings and mental state through the shadow like characters. I am definitely interested to see what happens next, and how it ends. I've already worked out a few things, I think, but I definitely want to see more.